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UE2:ReachSpec (U2)
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| Object >> ReachSpec |
Contents |
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ReachSpec.
A Reachspec describes the reachability requirements between two NavigationPoints
[edit] Properties
[edit] bForced
Type: bool
Modifiers: const
[edit] bPruned
Type: byte
[edit] CollisionHeight
Type: int
[edit] CollisionRadius
Type: int
[edit] Distance
Type: int
[edit] End
Type: NavigationPoint
Modifiers: const
navigationpoint at endpoint of this path (next waypoint or goal)
[edit] MaxLandingVelocity
Type: int
[edit] reachFlags
Type: int
see EReachSpecFlags definition in UnPath.h
[edit] Start
Type: NavigationPoint
Modifiers: const
navigationpoint at start of this path
