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UE2:ReachSpec (U2XMP)

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U2XMP Object >> ReachSpec

Contents

Package: 
Engine
This class in other games:
U2, UDK, UE2Runtime, UT2003, UT2004, UT3

ReachSpec.

A Reachspec describes the reachability requirements between two NavigationPoints

[edit] Properties

[edit] Property group 'ReachSpec'

[edit] bForced

Type: bool

Modifiers: editconst

reachspec is forced

[edit] bProscribed

Type: bool

Modifiers: editconst

reachspec is proscribed

[edit] bPruned

Type: bool

Modifiers: editconst

reachspec was pruned

[edit] bSpecialCollision

Type: bool

Modifiers: editconst

NEW (mdf) if true, navigation code won't use reachspec unless FindPathToPoint/Actor called with bClearSpecialColliders

[edit] bSpecialPath

Type: bool

Modifiers: editconst

NEW (mdf) if true, navigation code will call SpecialPathing on the pathing NPC

[edit] CollisionHeight

Type: int

Modifiers: editconst


[edit] CollisionRadius

Type: int

Modifiers: editconst


[edit] DisabledCount

Type: int

Modifiers: editconst

NEW (mdf) if > 0 reachspec can't be used currently

[edit] Distance

Type: int

Modifiers: editconst


[edit] End

Type: NavigationPoint

Modifiers: editconst, const

navigationpoint at endpoint of this path (next waypoint or goal)

[edit] ExtraCost

Type: int

Modifiers: editconst

NEW (mdf) temporary extra cost for this reachspec

[edit] MaxLandingVelocity

Type: int

Modifiers: editconst


[edit] reachFlags

Type: int

Modifiers: editconst

see EReachSpecFlags definition in UnPath.h

[edit] SpecialTeamNumber

Type: int

Modifiers: editconst

NEW (mdf) team # associated with path.

Default value: -1

[edit] Start

Type: NavigationPoint

Modifiers: editconst, const

navigationpoint at start of this path