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UE2:ReachSpec (U2XMP)
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| Object >> ReachSpec |
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ReachSpec.
A Reachspec describes the reachability requirements between two NavigationPoints
[edit] Properties
[edit] Property group 'ReachSpec'
[edit] bForced
Type: bool
Modifiers: editconst
reachspec is forced
[edit] bProscribed
Type: bool
Modifiers: editconst
reachspec is proscribed
[edit] bPruned
Type: bool
Modifiers: editconst
reachspec was pruned
[edit] bSpecialCollision
Type: bool
Modifiers: editconst
NEW (mdf) if true, navigation code won't use reachspec unless FindPathToPoint/Actor called with bClearSpecialColliders
[edit] bSpecialPath
Type: bool
Modifiers: editconst
NEW (mdf) if true, navigation code will call SpecialPathing on the pathing NPC
[edit] CollisionHeight
Type: int
Modifiers: editconst
[edit] CollisionRadius
Type: int
Modifiers: editconst
[edit] DisabledCount
Type: int
Modifiers: editconst
NEW (mdf) if > 0 reachspec can't be used currently
[edit] Distance
Type: int
Modifiers: editconst
[edit] End
Type: NavigationPoint
Modifiers: editconst, const
navigationpoint at endpoint of this path (next waypoint or goal)
[edit] ExtraCost
Type: int
Modifiers: editconst
NEW (mdf) temporary extra cost for this reachspec
[edit] MaxLandingVelocity
Type: int
Modifiers: editconst
[edit] reachFlags
Type: int
Modifiers: editconst
see EReachSpecFlags definition in UnPath.h
[edit] SpecialTeamNumber
Type: int
Modifiers: editconst
NEW (mdf) team # associated with path.
Default value: -1
[edit] Start
Type: NavigationPoint
Modifiers: editconst, const
navigationpoint at start of this path
