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UE2:ReachSpec (UE2Runtime)

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UE2Runtime Object >> ReachSpec

Contents

Package: 
Engine
This class in other games:
U2, U2XMP, UDK, UT2003, UT2004, UT3

ReachSpec.

A Reachspec describes the reachability requirements between two NavigationPoints

[edit] Properties

[edit] bForced

Type: bool

Modifiers: const


[edit] bPruned

Type: byte


[edit] CollisionHeight

Type: int


[edit] CollisionRadius

Type: int


[edit] Distance

Type: int


[edit] End

Type: NavigationPoint

Modifiers: const

navigationpoint at endpoint of this path (next waypoint or goal)

[edit] MaxLandingVelocity

Type: int


[edit] reachFlags

Type: int

see EReachSpecFlags definition in UnPath.h

[edit] Start

Type: NavigationPoint

Modifiers: const

navigationpoint at start of this path

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