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UE2:RocketLauncherEx (U2)

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U2 Object >> Actor >> Inventory >> Weapon >> RocketLauncher >> RocketLauncherEx

Contents

Package: 
Weapons

null

[edit] Properties

[edit] Property group 'RocketLauncherEx'

[edit] CheckTargetInterval

Type: float


Default value: 0.15

[edit] PaintSound

Type: Sound


Default value: Sound'WeaponsA.RocketLauncher.RL_Paint'

[edit] Internal variables

[edit] bTargetting

Type: bool


[edit] CheckTargetTimer

Type: float


[edit] PaintedTargets

Type: Actor

Array size: 4

also used for painted targets before rockets are fired.

[edit] RocketContinueNotifyTimer

Type: float


[edit] RocketCounter

Type: int


[edit] Default values

Property Value
TraceDist 28800.0

[edit] Instance functions

[edit] AuthorityFire

function AuthorityFire ()

Overrides: Weapon.AuthorityFire


[edit] ClientSetPaintedTargetA

simulated function ClientSetPaintedTargetA (Actor A)


[edit] ClientSetPaintedTargetB

simulated function ClientSetPaintedTargetB (Actor A)


[edit] ClientSetPaintedTargetC

simulated function ClientSetPaintedTargetC (Actor A)


[edit] ClientSetPaintedTargetD

simulated function ClientSetPaintedTargetD (Actor A)


[edit] EverywhereFire

simulated function EverywhereFire ()

Overrides: Weapon.EverywhereFire


[edit] HandleTargetDetails

simulated function HandleTargetDetails (Actor A, Canvas Canvas, Object.Vector ViewLoc, Object.Rotator ViewRot)

Overrides: RocketLauncher.HandleTargetDetails


[edit] PostSetAimingParameters

function PostSetAimingParameters (bool bAltFire, bool bInstant, float FireSpread, class<ProjectileProjClass, bool bWarnTarget, bool bTrySplash)

Overrides: Weapon.PostSetAimingParameters


[edit] PreSetAimingParameters

function bool PreSetAimingParameters (bool bAltFire, bool bInstant, float FireSpread, class<ProjectileProjClass, bool bWarnTarget, bool bTrySplash)

Overrides: Weapon.PreSetAimingParameters


[edit] ServerFire

function ServerFire (optional bool bAltFire)

Overrides: Weapon.ServerFire


[edit] StopTargetting

function StopTargetting ()


[edit] States

[edit] Targetting

Modifiers: simulated

Ignores: AltFire, Fire

[edit] Targetting.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


[edit] Targetting.EndState

simulated event EndState ()

Overrides: Object.EndState (global)


[edit] Targetting.Tick

simulated event Tick (float DeltaSeconds)

Overrides: Actor.Tick (global)


[edit] Targetting.CheckTargets

function CheckTargets ()


[edit] Targetting.PaintTarget

function PaintTarget (Pawn PaintedTarget)


[edit] Targetting.ProjectileFire

function Projectile ProjectileFire ()

Overrides: Weapon.ProjectileFire (global)


[edit] Targetting.PutDown

simulated function bool PutDown ()

Overrides: Weapon.PutDown (global)


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