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UE2:RocketLauncherEx (U2)
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| Object >> Actor >> Inventory >> Weapon >> RocketLauncher >> RocketLauncherEx |
Contents |
- Package:
- Weapons
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] Property group 'RocketLauncherEx'
[edit] CheckTargetInterval
Type: float
Default value: 0.15
[edit] PaintSound
Type: Sound
Default value: Sound'WeaponsA.RocketLauncher.RL_Paint'
[edit] Internal variables
[edit] bTargetting
Type: bool
[edit] CheckTargetTimer
Type: float
[edit] PaintedTargets
Type: Actor
Array size: 4
also used for painted targets before rockets are fired.
[edit] RocketContinueNotifyTimer
Type: float
[edit] RocketCounter
Type: int
[edit] Default values
| Property | Value |
|---|---|
| TraceDist | 28800.0 |
[edit] Instance functions
[edit] AuthorityFire
function AuthorityFire ()
Overrides: Weapon.AuthorityFire
[edit] ClientSetPaintedTargetA
simulated function ClientSetPaintedTargetA (Actor A)
[edit] ClientSetPaintedTargetB
simulated function ClientSetPaintedTargetB (Actor A)
[edit] ClientSetPaintedTargetC
simulated function ClientSetPaintedTargetC (Actor A)
[edit] ClientSetPaintedTargetD
simulated function ClientSetPaintedTargetD (Actor A)
[edit] EverywhereFire
simulated function EverywhereFire ()
Overrides: Weapon.EverywhereFire
[edit] HandleTargetDetails
simulated function HandleTargetDetails (Actor A, Canvas Canvas, Object.Vector ViewLoc, Object.Rotator ViewRot)
Overrides: RocketLauncher.HandleTargetDetails
[edit] PostSetAimingParameters
function PostSetAimingParameters (bool bAltFire, bool bInstant, float FireSpread, class<Projectile> ProjClass, bool bWarnTarget, bool bTrySplash)
Overrides: Weapon.PostSetAimingParameters
[edit] PreSetAimingParameters
function bool PreSetAimingParameters (bool bAltFire, bool bInstant, float FireSpread, class<Projectile> ProjClass, bool bWarnTarget, bool bTrySplash)
Overrides: Weapon.PreSetAimingParameters
[edit] ServerFire
function ServerFire (optional bool bAltFire)
Overrides: Weapon.ServerFire
[edit] StopTargetting
function StopTargetting ()
[edit] States
[edit] Targetting
Modifiers: simulated
[edit] Targetting.BeginState
simulated event BeginState ()
Overrides: Object.BeginState (global)
[edit] Targetting.EndState
simulated event EndState ()
Overrides: Object.EndState (global)
[edit] Targetting.Tick
simulated event Tick (float DeltaSeconds)
Overrides: Actor.Tick (global)
[edit] Targetting.CheckTargets
function CheckTargets ()
[edit] Targetting.PaintTarget
function PaintTarget (Pawn PaintedTarget)
[edit] Targetting.ProjectileFire
function Projectile ProjectileFire ()
Overrides: Weapon.ProjectileFire (global)
[edit] Targetting.PutDown
simulated function bool PutDown ()
Overrides: Weapon.PutDown (global)
