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UE2:RocketLauncher (U2)

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U2 Object >> Actor >> Inventory >> Weapon >> RocketLauncher

Contents

Package: 
Weapons
Direct subclasses:
RocketLauncherEx, WeaponRocketTurret
This class in other games:
RTNP, UT2003, UT2004

null

[edit] Properties

[edit] AltFireMinIneffectiveRange

Type: float

distance within which altfire will likely pass through/miss target

[edit] AltFireReallyIneffectiveRange

Type: float

generally AltFireReallyIneffectiveRange/X preset for speed

[edit] AltRockets

Type: Projectile

Array size: 4


[edit] FireMode

Type: EFireMode


[edit] LastFiredRocket

Type: Projectile


[edit] PreferAltFireRange

Type: float

distance at which skilled NPCs will prefer altfire

[edit] RocketLocation1

Type: Object.Point


[edit] RocketLocation2

Type: Object.Point


[edit] RocketLocation3

Type: Object.Point


[edit] RocketLocation4

Type: Object.Point


[edit] Default values

Property Value
AmmoAmount[0] 5
AmmoAmount[1] 5
AmmoFlags[0]
Member Value
bRecommendSplashDamage True
bSplashDamage True
AmmoFlags[1]
Member Value
bRecommendSplashDamage True
bSplashDamage True
AnimFire[1] 'Fire'
AnimFireLastDown[1] 'FireLastDown'
AnimFireLastReload[1] 'FireLastReload'
AnimFireLastRound[1] 'FireLastRound'
AttachmentClass Class'Weapons.RocketAttachment'
AutoSwitchPriority 14
Crosshair "Crosshair_RL"
FireLastDownTime[0] 2.5
FireLastDownTime[1] 2.5
FireLastReloadTime[0] 4.0
FireLastReloadTime[1] 4.0
FireLastRoundSound[0] Sound'WeaponsA.RocketLauncher.RL_FireLastRound'
FireLastRoundSound[1] Sound'WeaponsA.RocketLauncher.RL_AltFireLastRound'
FireLastRoundTime[0] 2.17
FireLastRoundTime[1] 2.17
FireOffset
Member Value
X 10.0
Y 19.0
Z 4.0
FireSound[0] Sound'WeaponsA.RocketLauncher.RL_Fire'
FireSound[1] Sound'WeaponsA.RocketLauncher.RL_AltFire'
FireTime[0] 1.08
FireTime[1] 1.08
GroupOffset 1
IconIndex 5
ItemID "RL"
ItemName "Rocket Launcher"
MaxAmmo[0] 20
MaxAmmo[1] 20
Mesh SkeletalMesh'WeaponsK.RL_FP'
PickupAmmoCount 25
PlayerViewOffset
Member Value
X 15.0
Z -30.0
ProjectileClass[0] Class'Weapons.RocketProjectileHeavy'
ProjectileClass[1] Class'Weapons.RocketProjectileAlt'
ReloadSound Sound'WeaponsA.RocketLauncher.RL_Reload'
ReloadTime 2.0
ReloadUnloadedSound Sound'WeaponsA.RocketLauncher.RL_ReloadUnloaded'
ReloadUnloadedTime 2.0
SelectSound Sound'WeaponsA.RocketLauncher.RL_Select'
ShakeMag[0] 14.0
ShakeMag[1] 3.0
ShakeTime[0] 0.3
ShakeTime[1] 0.15

[edit] Enums

[edit] EFireMode

FM_None 
FM_Fire 
FM_AltFire 

[edit] Instance functions

[edit] GetProjectedLocation

simulated function Object.Point GetProjectedLocation (Object.Vector Loc, Canvas Canvas, optional bool returnbad)


[edit] GetProjSpeed

function float GetProjSpeed (bool bAlt)

Overrides: Weapon.GetProjSpeed


[edit] GetRocketLocation01

interface function Object.Point GetRocketLocation01 ()


[edit] GetRocketLocation02

interface function Object.Point GetRocketLocation02 ()


[edit] GetRocketLocation03

interface function Object.Point GetRocketLocation03 ()


[edit] GetRocketLocation04

interface function Object.Point GetRocketLocation04 ()


[edit] GetRocketStatus

simulated function bool GetRocketStatus (int i)


[edit] HandleTargetDetails

simulated function HandleTargetDetails (Actor A, Canvas Canvas, Object.Vector ViewLoc, Object.Rotator ViewRot)

Overrides: Weapon.HandleTargetDetails


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