Cogito, ergo sum
UE2:SPECIES_Night (UT2003)
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| Object >> SpeciesType >> SPECIES_Human >> SPECIES_Night |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Default values
| Property | Value |
|---|---|
| DamageScaling | 0.7 |
| FemaleSoundGroup | "XGame.xNightFemaleSoundGroup" |
| FemaleVoice | "XGame.NightFemaleVoice" |
| MaleSoundGroup | "XGame.xNightMaleSoundGroup" |
| MaleVoice | "XGame.NightMaleVoice" |
| RaceNum | 5 |
| SpeciesName | "Night" |
[edit] Static functions
[edit] ModifyImpartedDamage
static function int ModifyImpartedDamage (int Damage, Pawn injured, Pawn instigatedBy, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
Overrides: SpeciesType.ModifyImpartedDamage
