Always snap to grid

UE2:SVehicleTrigger (UE2Runtime)

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UE2Runtime Object >> Actor >> Keypoint >> AIScript >> SVehicleTrigger

Contents

Package: 
Engine
This class in other games:
UT2004

null

[edit] Default values

Property Value
bHardAttach True
bHidden False
bOnlyAffectPawns True
bStatic False
CollisionHeight 400.0
CollisionRadius 80.0
RemoteRole ROLE_None

[edit] Events

[edit] UsedBy

event UsedBy (Pawn user)

Overrides: Actor.UsedBy