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UE2:SavedMove (U2XMP)
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SavedMove is used during network play to buffer recent client moves, for use when the server modifies the clients actual position, etc. This is a built-in Unreal class and it shouldn't be modified. CHANGENOTE: All Changes in this class are related to the Weapon code update.
[edit] Properties
[edit] bDuck
Type: bool
[edit] bPressedJump
Type: bool
[edit] bRun
Type: bool
[edit] Delta
Type: float
Distance moved.
[edit] DoubleClickMove
Type: Actor.EDoubleClickDir
Double click info.
[edit] NextMove
Type: SavedMove
Next move in linked list.
[edit] TimeStamp
Type: float
Time of this move.
[edit] Instance functions
[edit] Clear
final function Clear ()
[edit] SetMoveFor
final function SetMoveFor (PlayerController P, float DeltaTime, Object.Vector NewAccel, Actor.EDoubleClickDir InDoubleClick)
