Mostly Harmless

UE2:SavedMove (UT2004)

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UT2004 Object >> Actor >> Info >> SavedMove

Contents

Package: 
Engine
This class in other games:
RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT, UT2003, UT3

SavedMove is used during network play to buffer recent client moves, for use when the server modifies the clients actual position, etc. This is a built-in Unreal class and it shouldn't be modified.

[edit] Properties

[edit] bDoubleJump

Type: bool


[edit] bDuck

Type: bool


[edit] bPressedJump

Type: bool


[edit] bRun

Type: bool


[edit] Delta

Type: float

amount of time for this move

[edit] DoubleClickMove

Type: Actor.EDoubleClickDir

Double click info.

[edit] EndBase

Type: Actor


[edit] NextMove

Type: SavedMove

Next move in linked list.

[edit] SavedLocation

Type: Object.Vector


[edit] SavedPhysics

Type: Actor.EPhysics


[edit] SavedRelativeLocation

Type: Object.Vector


[edit] SavedVelocity

Type: Object.Vector


[edit] StartBase

Type: Actor


[edit] StartFloor

Type: Object.Vector


[edit] StartLocation

Type: Object.Vector


[edit] StartRelativeLocation

Type: Object.Vector


[edit] StartVelocity

Type: Object.Vector


[edit] TimeStamp

Type: float

Time of this move.

[edit] Instance functions

[edit] Clear

final function Clear ()


[edit] GetStartLocation

function Object.Vector GetStartLocation ()


[edit] IsJumpMove

final function bool IsJumpMove ()


[edit] PostUpdate

final function PostUpdate (PlayerController P)


[edit] SetInitialPosition

final function SetInitialPosition (Pawn P)


[edit] SetMoveFor

final function SetMoveFor (PlayerController P, float DeltaTime, Object.Vector NewAccel, Actor.EDoubleClickDir InDoubleClick)


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