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UE2:SayMessagePlus (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Info >> LocalMessage >> StringMessagePlus >> SayMessagePlus |
Contents |
- Package:
- UnrealGame
- This class in other games:
- UT, UT2003
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] BlueTeamColor
Type: Object.Color
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 255 |
| G | 192 |
| R | 64 |
[edit] RedTeamColor
Type: Object.Color
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 64 |
| G | 64 |
| R | 255 |
[edit] Default values
| Property | Value | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| bBeep | True | ||||||||||
| DrawColor |
|
||||||||||
| Lifetime | 6 |
[edit] Static functions
[edit] AssembleString
static function string AssembleString (Hud myHUD, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional string MessageString)
Overrides: StringMessagePlus.AssembleString
[edit] GetConsoleColor
static function Object.Color GetConsoleColor (PlayerReplicationInfo RelatedPRI_1)
Overrides: LocalMessage.GetConsoleColor
[edit] RenderComplexMessage
static function RenderComplexMessage (Canvas Canvas, out float XL, out float YL, optional string MessageString, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.RenderComplexMessage
