I'm a doctor, not a mechanic
UE2:ScoreBoardDeathMatch (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Info >> ScoreBoard >> ScoreBoardDeathMatch |
- Package:
- XInterface
- Direct subclasses:
- MutantScoreboard, ScoreBoardInvasion, ScoreBoardLMS, ScoreBoardTeamDeathMatch
- This class in other games:
- UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Constants
[edit] MAXPLAYERS
Value: 32
[edit] Properties
[edit] Property group 'ScoreBoardDeathMatch'
[edit] AdminText
Type: string
Modifiers: localized
Default value: "ADMIN"
[edit] BoxMaterial
Type: Material
Default value: Material'InterfaceContent.ScoreBoxA'
[edit] Continue
Type: string
Modifiers: localized
Default value: " Press [Fire] to continue!"
[edit] DeathsText
Type: string
Modifiers: localized
Default value: "DEATHS"
[edit] Ended
Type: string
Modifiers: localized
Default value: "The match has ended."
[edit] FooterText
Type: string
Modifiers: localized
Default value: "Elapsed Time:"
[edit] FPH
Type: string
Modifiers: localized
Default value: "FPH"
[edit] FragLimit
Type: string
Modifiers: localized
Default value: "FRAG LIMIT:"
[edit] GameType
Type: string
Modifiers: localized
Default value: "GAME"
[edit] MapName
Type: string
Modifiers: localized
Default value: " in "
[edit] MaxLives
Type: string
Modifiers: localized
Default value: "MAX LIVES:"
[edit] NetText
Type: string
Modifiers: localized
Default value: "NET"
[edit] PingText
Type: string
Modifiers: localized
Default value: "PING:"
[edit] PlayerText
Type: string
Modifiers: localized
Default value: "PLAYER"
[edit] PointsText
Type: string
Modifiers: localized
Default value: "SCORE"
[edit] RankText
Type: string
Modifiers: localized
Default value: "RANK"
[edit] Restart
Type: string
Modifiers: localized
Default value: " You were killed. Press Fire to respawn!"
[edit] Spacer
Type: string
Modifiers: localized
Default value: " "
[edit] TimeLimit
Type: string
Modifiers: localized
Default value: "REMAINING TIME:"
[edit] TimeText
Type: string
Modifiers: localized
Default value: "TIME:"
[edit] Internal variables
[edit] FPHTime
Type: float
[edit] MatchIDText
Type: string
Modifiers: localized
Default value: "UT2003 Stats Match ID"
[edit] NotReadyText
Type: string
Modifiers: localized
Default value: "NOT RDY"
[edit] OutFireText
Type: string
Modifiers: localized
Default value: " You are OUT. Fire to view other players."
[edit] OutText
Type: string
Modifiers: localized
Default value: "OUT"
[edit] PRIArray
Type: PlayerReplicationInfo
Array size: 32 (MAXPLAYERS)
[edit] ReadyText
Type: string
Modifiers: localized
Default value: "READY"
[edit] SkillLevel
Type: string
Array size: 8
Modifiers: localized
all accesses are clamped (0,7)
Default value, index 0: "NOVICE"
Default value, index 1: "AVERAGE"
Default value, index 2: "EXPERIENCED"
Default value, index 3: "SKILLED"
Default value, index 4: "ADEPT"
Default value, index 5: "MASTERFUL"
Default value, index 6: "INHUMAN"
Default value, index 7: "GODLIKE"
[edit] Default values
| Property | Value |
|---|---|
| HUDClass | Class'XInterface.HudBase' |
[edit] Functions
[edit] Events
[edit] UpdateScoreBoard
Overrides: ScoreBoard.UpdateScoreBoard
[edit] Other instance functions
[edit] DrawMatchID
[edit] DrawNetInfo
[edit] DrawTitle
[edit] UpdatePrecacheFonts
[edit] UpdatePrecacheMaterials
Overrides: Actor.UpdatePrecacheMaterials
