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UE2:ScoreBoardDeathMatch (UT2003)

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UT2003 Object >> Actor >> Info >> ScoreBoard >> ScoreBoardDeathMatch

Contents

Package: 
XInterface
Direct subclasses:
MutantScoreboard, ScoreBoardInvasion, ScoreBoardLMS, ScoreBoardTeamDeathMatch
This class in other games:
UT2004

null

[edit] Constants

[edit] MAXPLAYERS

Value: 32


[edit] Properties

[edit] Property group 'ScoreBoardDeathMatch'

[edit] AdminText

Type: string

Modifiers: localized


Default value: "ADMIN"

[edit] BoxMaterial

Type: Material


Default value: Material'InterfaceContent.ScoreBoxA'

[edit] Continue

Type: string

Modifiers: localized


Default value: " Press [Fire] to continue!"

[edit] DeathsText

Type: string

Modifiers: localized


Default value: "DEATHS"

[edit] Ended

Type: string

Modifiers: localized


Default value: "The match has ended."

[edit] FooterText

Type: string

Modifiers: localized


Default value: "Elapsed Time:"

[edit] FPH

Type: string

Modifiers: localized


Default value: "FPH"

[edit] FragLimit

Type: string

Modifiers: localized


Default value: "FRAG LIMIT:"

[edit] GameType

Type: string

Modifiers: localized


Default value: "GAME"

[edit] MapName

Type: string

Modifiers: localized


Default value: " in "

[edit] MaxLives

Type: string

Modifiers: localized


Default value: "MAX LIVES:"

[edit] NetText

Type: string

Modifiers: localized


Default value: "NET"

[edit] PingText

Type: string

Modifiers: localized


Default value: "PING:"

[edit] PlayerText

Type: string

Modifiers: localized


Default value: "PLAYER"

[edit] PointsText

Type: string

Modifiers: localized


Default value: "SCORE"

[edit] RankText

Type: string

Modifiers: localized


Default value: "RANK"

[edit] Restart

Type: string

Modifiers: localized


Default value: " You were killed. Press Fire to respawn!"

[edit] Spacer

Type: string

Modifiers: localized


Default value: " "

[edit] TimeLimit

Type: string

Modifiers: localized


Default value: "REMAINING TIME:"

[edit] TimeText

Type: string

Modifiers: localized


Default value: "TIME:"

[edit] Internal variables

[edit] FPHTime

Type: float


[edit] MatchIDText

Type: string

Modifiers: localized


Default value: "UT2003 Stats Match ID"

[edit] NotReadyText

Type: string

Modifiers: localized


Default value: "NOT RDY"

[edit] OutFireText

Type: string

Modifiers: localized


Default value: " You are OUT. Fire to view other players."

[edit] OutText

Type: string

Modifiers: localized


Default value: "OUT"

[edit] PRIArray

Type: PlayerReplicationInfo

Array size: 32 (MAXPLAYERS)


[edit] ReadyText

Type: string

Modifiers: localized


Default value: "READY"

[edit] SkillLevel

Type: string

Array size: 8

Modifiers: localized

all accesses are clamped (0,7)

Default value, index 0: "NOVICE"

Default value, index 1: "AVERAGE"

Default value, index 2: "EXPERIENCED"

Default value, index 3: "SKILLED"

Default value, index 4: "ADEPT"

Default value, index 5: "MASTERFUL"

Default value, index 6: "INHUMAN"

Default value, index 7: "GODLIKE"

[edit] Default values

Property Value
HUDClass Class'XInterface.HudBase'

[edit] Functions

[edit] Events

[edit] UpdateScoreBoard

simulated event UpdateScoreBoard (Canvas Canvas)

Overrides: ScoreBoard.UpdateScoreBoard


[edit] Other instance functions

[edit] DrawMatchID

function DrawMatchID (Canvas Canvas, int FontReduction)


[edit] DrawNetInfo

function DrawNetInfo (Canvas Canvas, int FontReduction, int HeaderOffsetY, int PlayerBoxSizeY, int BoxSpaceY, int BoxTextOffsetY, int OwnerOffset, int PlayerCount, int NetXPos)


[edit] DrawTitle

function DrawTitle (Canvas Canvas, float HeaderOffsetY, float PlayerAreaY)


[edit] UpdatePrecacheFonts

function UpdatePrecacheFonts ()


[edit] UpdatePrecacheMaterials

simulated function UpdatePrecacheMaterials ()

Overrides: Actor.UpdatePrecacheMaterials