Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:ScoreMonkey (U2)
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Contents |
- Package:
- U2
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$Author$ $Date$ $Revision$
[edit] Constants
[edit] TotalScores
Value: 44
[edit] Properties
[edit] ScoreData
Type: ScoreInfoT
Array size: 44 (TotalScores)
Default value, index 0:
| Member | Value |
|---|---|
| ScoreGroup | "Artifact" |
| ScoreType | "Capture" |
Default value, index 1:
| Member | Value |
|---|---|
| ScoreGroup | "Artifact" |
| ScoreType | "Teammate capture" |
Default value, index 10:
| Member | Value |
|---|---|
| ScoreGroup | "Frag" |
| ScoreType | "Small turret" |
Default value, index 11:
| Member | Value |
|---|---|
| ScoreGroup | "Frag" |
| ScoreType | "Harbinger" |
Default value, index 12:
| Member | Value |
|---|---|
| ScoreGroup | "Frag" |
| ScoreType | "Juggernaut" |
Default value, index 13:
| Member | Value |
|---|---|
| ScoreGroup | "Frag" |
| ScoreType | "Raptor" |
Default value, index 14:
| Member | Value |
|---|---|
| ScoreGroup | "Hack" |
| ScoreType | "Assist" |
Default value, index 15:
| Member | Value |
|---|---|
| ScoreGroup | "Hack" |
| ScoreType | "Deploy point" |
Default value, index 16:
| Member | Value |
|---|---|
| ScoreGroup | "Hack" |
| ScoreType | "Energy source" |
Default value, index 17:
| Member | Value |
|---|---|
| ScoreGroup | "Hack" |
| ScoreType | "Door" |
Default value, index 18:
| Member | Value |
|---|---|
| ScoreGroup | "Resupply" |
| ScoreType | "Heal time" |
Default value, index 19:
| Member | Value |
|---|---|
| ScoreGroup | "Resupply" |
| ScoreType | "Health pack" |
Default value, index 20:
| Member | Value |
|---|---|
| ScoreGroup | "Artifact" |
| ScoreType | "Picked up dropped artifact" |
Default value, index 21:
| Member | Value |
|---|---|
| ScoreGroup | "Resupply" |
| ScoreType | "Repair time" |
Default value, index 22:
| Member | Value |
|---|---|
| ScoreGroup | "Resupply" |
| ScoreType | "Repair pack" |
Default value, index 23:
| Member | Value |
|---|---|
| ScoreGroup | "Resupply" |
| ScoreType | "Resupply time" |
Default value, index 24:
| Member | Value |
|---|---|
| ScoreGroup | "Resupply" |
| ScoreType | "Resupply pack" |
Default value, index 25:
| Member | Value |
|---|---|
| ScoreGroup | "Revive" |
| ScoreType | "Revive" |
Default value, index 26:
| Member | Value |
|---|---|
| ScoreGroup | "Artifact" |
| ScoreType | "Carrying artifact" |
Default value, index 27:
| Member | Value |
|---|---|
| ScoreGroup | "Frag" |
| ScoreType | "Denied artifact capture" |
Default value, index 28:
| Member | Value |
|---|---|
| ScoreGroup | "Frag" |
| ScoreType | "Defended artifact carrier" |
Default value, index 29:
| Member | Value |
|---|---|
| ScoreGroup | "Frag" |
| ScoreType | "Defended dropped artifact" |
Default value, index 30:
| Member | Value |
|---|---|
| ScoreGroup | "Frag" |
| ScoreType | "Defended energy source" |
Default value, index 31:
| Member | Value |
|---|---|
| ScoreGroup | "Artifact" |
| ScoreType | "Recovered artifact" |
Default value, index 32:
| Member | Value |
|---|---|
| ScoreGroup | "Frag" |
| ScoreType | "Defended hacker" |
Default value, index 33:
| Member | Value |
|---|---|
| ScoreGroup | "Frag" |
| ScoreType | "Defended icon node" |
Default value, index 34:
| Member | Value |
|---|---|
| ScoreGroup | "Frag" |
| ScoreType | "Artifact carrier" |
Default value, index 35:
| Member | Value |
|---|---|
| ScoreGroup | "Frag" |
| ScoreType | "Base defender" |
Default value, index 36:
| Member | Value |
|---|---|
| ScoreGroup | "Frag" |
| ScoreType | "Hacker" |
Default value, index 37:
| Member | Value |
|---|---|
| ScoreGroup | "Frag" |
| ScoreType | "Headshot" |
Default value, index 38:
| Member | Value |
|---|---|
| ScoreGroup | "Frag" |
| ScoreType | "Self" |
Default value, index 39:
| Member | Value |
|---|---|
| ScoreGroup | "Frag" |
| ScoreType | "Teammate" |
Default value, index 40:
| Member | Value |
|---|---|
| ScoreGroup | "Resupply" |
| ScoreType | "Healed artifact carrier" |
Default value, index 41:
| Member | Value |
|---|---|
| ScoreGroup | "Frag" |
| ScoreType | "Monster kill" |
Default value, index 42:
| Member | Value |
|---|---|
| ScoreGroup | "Artifact" |
| ScoreType | "Stole artifact" |
Default value, index 43:
| Member | Value |
|---|---|
| ScoreGroup | "Resupply" |
| ScoreType | "Repaired artifact carrier" |
Default value, index 44:
| Member | Value |
|---|---|
| ScoreGroup | "Resupply" |
| ScoreType | "Resupplied artifact carrier" |
Default value, index 45:
| Member | Value |
|---|---|
| ScoreGroup | "Resupply" |
| ScoreType | "Supplying the enemy" |
Default value, index 46:
| Member | Value |
|---|---|
| ScoreGroup | "Frag" |
| ScoreType | "Vehicular manslaughter" |
Default value, index 47:
| Member | Value |
|---|---|
| ScoreGroup | "Frag" |
| ScoreType | "Deployable" |
Default value, index 48:
| Member | Value |
|---|---|
| ScoreGroup | "Frag" |
| ScoreType | "Player" |
Default value, index 49:
| Member | Value |
|---|---|
| ScoreGroup | "Frag" |
| ScoreType | "Deployable fragged player" |
Default value, index 50:
| Member | Value |
|---|---|
| ScoreGroup | "Frag" |
| ScoreType | "Giant turret" |
Default value, index 51:
| Member | Value |
|---|---|
| ScoreGroup | "Frag" |
| ScoreType | "Medium turret" |
[edit] Structs
[edit] ScoreInfoT
Modifiers: native
