Cogito, ergo sum

UE2:Scout (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
U2XMP Object >> Actor >> Pawn >> Scout

Contents

Package: 
Engine
This class in other games:
RTNP, U1, U2, UDK, UE2Runtime, UT, UT2003, UT2004, UT3

Scout used for path generation.

[edit] Properties

[edit] MaxLandingVelocity

Type: float

Modifiers: const


[edit] Default values

Property Value
AccelRate 1.0
bBlockActors False
bBlockPlayers False
bCanAdjustJump True
bCollideActors False
bCollideWorld False
bPathColliding True
bProjTarget False
CollisionRadius 52.0
CrouchCostMultiplier 1.0
DoorCostMultiplier 1.0
JumpCostMultiplier 1.0
LadderCostMultiplier 1.0
MaxJumpUpDistance 3.4028235E38
SwimCostMultiplier 1.0

[edit] Events

[edit] PreBeginPlay

simulated event PreBeginPlay ()

Overrides: Pawn.PreBeginPlay