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UE2:ScriptedAction (UE2Runtime)

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UE2Runtime Object >> ScriptedAction

Contents

Package: 
Gameplay
Known direct subclasses:
ACTION_ChangeLevel, ACTION_ChangeScript, ACTION_ChangeWeapon, ACTION_Crouch, ACTION_DamageInstigator, ACTION_DestroyActor, ACTION_DestroyPawn, ACTION_DisplayMessage, ACTION_EndSection, ACTION_ForceMoveToPoint, ACTION_GotoAction, ACTION_IfCondition, ACTION_IfRandomPct, ACTION_KeepCurrentRotation, ACTION_KillInstigator, ACTION_LeaveSequence, ACTION_PlayAmbientSound, ACTION_PlayAnim, ACTION_PlayLocalSound, ACTION_PlayMusic, ACTION_PlaySound, ACTION_Run, ACTION_SetAlertness, ACTION_SetHidden, ACTION_SetPhysics, ACTION_SetViewTarget, ACTION_ShootTarget, ACTION_SpawnActor, ACTION_StopAnimation, ACTION_StopShooting, ACTION_ThrowWeapon, ACTION_TriggerEvent, ACTION_Walk, Action_ConsoleCommand, LatentScriptedAction
This class in other games:
U2, UT2003, UT2004

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[edit] Properties

[edit] ActionString

Type: string

Modifiers: localized


Default value: "unspecified action"

[edit] bValidForTrigger

Type: bool


Default value: True

[edit] Instance functions

[edit] EndsSection

function bool EndsSection ()


[edit] GetActionString

function string GetActionString ()


[edit] GetScript

function ScriptedSequence GetScript (ScriptedSequence S)


[edit] InitActionFor

function bool InitActionFor (ScriptedController C)


[edit] ProceedToNextAction

function ProceedToNextAction (ScriptedController C)


[edit] ProceedToSectionEnd

function ProceedToSectionEnd (ScriptedController C)


[edit] StartsSection

function bool StartsSection ()


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