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UE2:ScriptedAction (UT2004)

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UT2004 Object >> ScriptedAction

Contents

Package: 
Gameplay
Known direct subclasses:
ACTION_ASOpenSentinel, ACTION_ASSetPlayerSpawnArea, ACTION_ASTeleportToSpawnArea, ACTION_ChangeLevel, ACTION_ChangeScript, ACTION_ChangeTeam, ACTION_ChangeWeapon, ACTION_Crouch, ACTION_DamageActor, ACTION_DamageInstigator, ACTION_DestroyActor, ACTION_DestroyPawn, ACTION_DisableObjective, ACTION_DisableThisScript, ACTION_DisplayMessage, ACTION_EndSection, ACTION_FireWeaponAt, ACTION_FireWeapon, ACTION_ForceMoveToPoint, ACTION_GotoAction, ACTION_GotoMenu, ACTION_HealActor, ACTION_IfCondition, ACTION_IfRandomPct, ACTION_Jump, ACTION_KillInstigator, ACTION_LeaveSequence, ACTION_LocalizedMessage, ACTION_PlayAmbientSound, ACTION_PlayAnim, ACTION_PlayAnnouncement, ACTION_PlayLIPSinc, ACTION_PlayLocalSound, ACTION_PlayMusic, ACTION_PlaySound, ACTION_PlayerViewShake, ACTION_Run, ACTION_SetAlertness, ACTION_SetCorona, ACTION_SetHidden, ACTION_SetObjectiveActiveStatus, ACTION_SetPhysics, ACTION_SetViewTarget, ACTION_ShootTarget, ACTION_SpawnActor, ACTION_StopAnimation, ACTION_StopShooting, ACTION_SubTitles, ACTION_ThrowWeapon, ACTION_TriggerEvent, ACTION_Use, ACTION_Walk, Action_ChangeObjectiveTeam, Action_ConsoleCommand, LatentScriptedAction
This class in other games:
U2, UE2Runtime, UT2003

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[edit] Properties

[edit] ActionString

Type: string

Modifiers: localized


Default value: "unspecified action"

[edit] bValidForTrigger

Type: bool


Default value: True

[edit] Functions

[edit] Events

[edit] ActionCompleted

event ActionCompleted ()


[edit] PostBeginPlay

event PostBeginPlay (ScriptedSequence SS)


[edit] Reset

event Reset ()


[edit] Other instance functions

[edit] EndsSection

function bool EndsSection ()


[edit] GetActionString

function string GetActionString ()


[edit] GetScript

function ScriptedSequence GetScript (ScriptedSequence S)


[edit] InitActionFor

function bool InitActionFor (ScriptedController C)


[edit] ProceedToNextAction

function ProceedToNextAction (ScriptedController C)


[edit] ProceedToSectionEnd

function ProceedToSectionEnd (ScriptedController C)


[edit] StartsSection

function bool StartsSection ()


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