I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE2:ScriptedSequence (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Legend
- Known direct subclasses:
- ScriptedTrigger, XMPVehicleTrigger
- This class in other games:
- UE2Runtime, UT2003, UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ScriptedSequence used for setting up scripted sequences for pawns. A ScriptedController is spawned to carry out the scripted sequence.
[edit] Properties
[edit] Property group 'AIScript'
[edit] Actions
Type: array<ScriptedAction>
Modifiers: export, editinline
[edit] Internal variables
[edit] ScriptControllerClass
Type: class<ScriptedController>
Default value: Class'Legend.ScriptedController'
[edit] Default values
| Property | Value |
|---|---|
| bCollideWhenPlacing | True |
| bDirectional | True |
| bNavigate | True |
| CollisionHeight | 100.0 |
| CollisionRadius | 50.0 |
[edit] Instance functions
[edit] SetActions
function SetActions (ScriptedController C)
[edit] SpawnControllerFor
function SpawnControllerFor (Pawn P)
Overrides: AIScript.SpawnControllerFor
[edit] TakeOver
function TakeOver (Pawn P)
Overrides: AIScript.TakeOver
