Gah - a solution with more questions. – EntropicLqd

UE2:ScriptedSequence (U2)

From Unreal Wiki, The Unreal Engine Documentation Site

Revision as of 16:11, 17 May 2008 by Wormbo (Talk | contribs)
(diff) ← Older revision | Current revision (diff) | Newer revision → (diff)
Jump to: navigation, search
U2 Object >> Actor >> Keypoint >> AIScript >> ScriptedSequence

Contents

Package: 
Legend
Direct subclasses:
ScriptedTrigger, XMPVehicleTrigger
This class in other games:
UE2Runtime, UT2003, UT2004

ScriptedSequence used for setting up scripted sequences for pawns. A ScriptedController is spawned to carry out the scripted sequence.

[edit] Properties

[edit] Property group 'AIScript'

[edit] Actions

Type: array<ScriptedAction>

Modifiers: export, editinline


[edit] Internal variables

[edit] ScriptControllerClass

Type: class<ScriptedController>


Default value: Class'Legend.ScriptedController'

[edit] Default values

Property Value
bCollideWhenPlacing True
bDirectional True
bNavigate True
CollisionHeight 100.0
CollisionRadius 50.0

[edit] Instance functions

[edit] SetActions

function SetActions (ScriptedController C)


[edit] SpawnControllerFor

function SpawnControllerFor (Pawn P)

Overrides: AIScript.SpawnControllerFor


[edit] TakeOver

function TakeOver (Pawn P)

Overrides: AIScript.TakeOver


[edit] ValidAction

function bool ValidAction (int N)