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UE2:ScriptedTriggerController (UT2003)

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UT2003 Object >> Actor >> Controller >> AIController >> ScriptedController >> ScriptedTriggerController

Contents

Package: 
Gameplay
This class in other games:
U2, UE2Runtime, UT2004

ScriptedTriggerController used for playing ScriptedTrigger scripts A ScriptedTriggerController never has a pawn

[edit] Instance functions

[edit] ClearAnimation

function ClearAnimation ()

Overrides: ScriptedController.ClearAnimation


[edit] ClientGameEnded

function ClientGameEnded ()

Overrides: Controller.ClientGameEnded


[edit] DestroyPawn

function DestroyPawn ()

Overrides: ScriptedController.DestroyPawn


[edit] GameHasEnded

function GameHasEnded ()

Overrides: Controller.GameHasEnded


[edit] InitializeFor

function InitializeFor (ScriptedTrigger T)


[edit] SetNewScript

function SetNewScript (ScriptedSequence NewScript)

Overrides: ScriptedController.SetNewScript


[edit] States

[edit] Broken

[edit] Scripting

[edit] Scripting.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: ScriptedController.Scripting.Trigger


[edit] Scripting.LeaveScripting

function LeaveScripting ()

Overrides: ScriptedController.Scripting.LeaveScripting