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UE2:ScriptedTriggerController (UT2003)
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| Object >> Actor >> Controller >> AIController >> ScriptedController >> ScriptedTriggerController |
Contents |
- Package:
- Gameplay
- This class in other games:
- U2, UE2Runtime, UT2004
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ScriptedTriggerController used for playing ScriptedTrigger scripts A ScriptedTriggerController never has a pawn
[edit] Instance functions
[edit] ClearAnimation
function ClearAnimation ()
Overrides: ScriptedController.ClearAnimation
[edit] ClientGameEnded
function ClientGameEnded ()
Overrides: Controller.ClientGameEnded
[edit] DestroyPawn
function DestroyPawn ()
Overrides: ScriptedController.DestroyPawn
[edit] GameHasEnded
function GameHasEnded ()
Overrides: Controller.GameHasEnded
[edit] InitializeFor
function InitializeFor (ScriptedTrigger T)
[edit] SetNewScript
function SetNewScript (ScriptedSequence NewScript)
Overrides: ScriptedController.SetNewScript
[edit] States
[edit] Broken
[edit] Scripting
[edit] Scripting.Trigger
Overrides: ScriptedController.Scripting.Trigger
[edit] Scripting.LeaveScripting
function LeaveScripting ()
Overrides: ScriptedController.Scripting.LeaveScripting
