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UE2:ScriptedTrigger (UE2Runtime)
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| Object >> Actor >> Keypoint >> AIScript >> ScriptedSequence >> ScriptedTrigger |
Contents |
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ScriptedTrigger replaces Counter, Dispatcher, SpecialEventTrigger
[edit] Default values
| Property | Value |
|---|---|
| bNavigate | False |
| Texture | Texture'Gameplay.S_SpecialEvent' |
[edit] Functions
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Other instance functions
[edit] ValidAction
Overrides: ScriptedSequence.ValidAction
