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UE2:Security (UT2004)

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UT2004 Object >> Actor >> Info >> Security

Contents

Package: 
Engine
Direct subclass:
UnrealSecurity
This class in other games:
U2, UE2Runtime, UT2003

Class: Engine.Security Parent: Engine.Info

The security package is spawned and owned by each PlayerController as they enter the game. It allows for the server to check various aspects of the client.

[edit] Properties

[edit] LastParams

Type: string

Array size: 2


[edit] LastType

Type: int


[edit] Functions

[edit] Native functions

[edit] LocalPerform

native function LocalPerform (int SecType, string Param1, string Param2, out array<stringResults)


[edit] NativePerform

native function NativePerform (int SecType, string Param1, string Param2)


[edit] Events

[edit] ServerCallback

event ServerCallback (int SecType, string Data)


[edit] Other instance functions

[edit] BadClient

function BadClient (int Code, string data)


[edit] ClientMessage

simulated function ClientMessage (string s)


[edit] ClientPerform

simulated function ClientPerform (int SecType, string Param1, string Param2)


[edit] Perform

function Perform (int SecType, string Param1, string Param2, float TimeOut)


[edit] States

[edit] Probation

[edit] Probation.Timer

event Timer ()

Overrides: Actor.Timer (global)