My program doesn't have bugs. It just develops random features.
UE2:Info (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
(Redirected from UE2:ServerResponseLine (U2))
- Package:
- Engine
- Direct subclasses:
- AccessControl, BroadcastHandler, CameraTextureClient, DamageFilter, FileLog, FluidSurfaceInfo, GameInfo, GameRules, GameStats, InternetInfo, LocalMessage, MapList, MasterServerLink, MessageTextureClient, Mutator, PotentialClimbWatcher, ReplicationInfo, SavedMove, SceneManager, Security, TerrainInfo, TestInfo, VoicePack, VolumeTimer, ZoneInfo
- Known custom subclass:
- Round_Robin
- This class in other games:
- RTNP, U1, U2XMP, UDK, UE2Runtime, UT, UT2003, UT2004, UT3
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Info, the root of all information holding classes.
[edit] Default values
| Property | Value |
|---|---|
| bHidden | True |
| bOnlyDirtyReplication | True |
| bSkipActorPropertyReplication | True |
| NetUpdateFrequency | 10.0 |
| RemoteRole | ROLE_None |
[edit] Structs
[edit] KeyValuePair
Modifiers: native, export
[edit] PlayerResponseLine
Modifiers: native, export
- int PlayerNum
- int PlayerID
- string PlayerName
- int Ping
- int Score
- int StatsID
- array<KeyValuePair> PlayerInfo
[edit] ServerResponseLine
Modifiers: native, export
