Mostly Harmless
UE2:Shader (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Material >> RenderedMaterial >> Shader |
Contents |
- Package:
- Engine
- This class in other games:
- U2XMP, UE2Runtime, UT2003, UT2004
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] Property group 'Shader'
[edit] Detail
Type: Material
Modifiers: editinlineuse
[edit] DetailScale
Type: float
Default value: 8.0
[edit] Diffuse
Type: Material
Modifiers: editinlineuse
[edit] Opacity
Type: Material
Modifiers: editinlineuse
[edit] OutputBlending
Type: EOutputBlending
[edit] PerformLightingOnSpecularPass
Type: bool
[edit] SelfIllumination
Type: Material
Modifiers: editinlineuse
[edit] SelfIlluminationMask
Type: Material
Modifiers: editinlineuse
[edit] Specular
Type: Material
Modifiers: editinlineuse
[edit] SpecularityMask
Type: Material
Modifiers: editinlineuse
[edit] TwoSided
Type: bool
[edit] Wireframe
Type: bool
[edit] Internal variables
[edit] ModulateStaticLighting2X
Type: bool
[edit] Enums
[edit] EOutputBlending
- OB_Normal
- OB_Masked
- OB_Modulate
- OB_Translucent
- OB_Invisible
- OB_Brighten
- OB_Darken
[edit] Instance functions
[edit] Reset
function Reset ()
Overrides: Material.Reset
[edit] Trigger
Overrides: Material.Trigger
