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UE2:ShadowBitmapMaterial (UE2Runtime)
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| Object >> Material >> RenderedMaterial >> BitmapMaterial >> ShadowBitmapMaterial |
Contents |
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Properties
bBlobShadow
Type: bool
BlobShadow
Type: BitmapMaterial
Default value: Texture'Engine.BlobTexture'
CullDistance
Type: float
Dirty
Type: bool
Default value: True
Invalid
Type: bool
LightDirection
Type: Object.Vector
LightDistance
Type: float
LightFOV
Type: float
ShadowActor
Type: Actor
ShadowDarkness
Type: byte
Default value: 255
TextureInterfaces
Type: int
Array size: 2
Modifiers: const, transient
Default values
| Property | Value |
|---|---|
| Format | TEXF_RGBA8 |
| UBits | 7 |
| UClamp | 128 |
| UClampMode | TC_Clamp |
| USize | 128 |
| VBits | 7 |
| VClamp | 128 |
| VClampMode | TC_Clamp |
| VSize | 128 |
