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UE2:ShadowProjector (UT2003)

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UT2003 Object >> Actor >> Projector >> ShadowProjector

Contents

Package: 
Engine
This class in other games:
U2, U2XMP, UE2Runtime, UT2004

null

[edit] Properties

[edit] Property group 'ShadowProjector'

[edit] bBlobShadow

Type: bool


[edit] bShadowActive

Type: bool


Default value: True

[edit] LightDirection

Type: Object.Vector


[edit] LightDistance

Type: float


[edit] RootMotion

Type: bool


[edit] ShadowActor

Type: Actor


[edit] Internal variables

[edit] ShadowTexture

Type: ShadowBitmapMaterial


[edit] Default values

Property Value
bClipBSP True
bDynamicAttach True
bGradient True
bOwnerNoSee True
bProjectActor False
bProjectOnAlpha True
bProjectOnParallelBSP True
bStatic False
CullDistance 1200.0

[edit] Functions

[edit] Events

[edit] Destroyed

event Destroyed ()

Overrides: Actor.Destroyed


[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Projector.PostBeginPlay


[edit] Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick


[edit] Other instance functions

[edit] InitShadow

function InitShadow ()


[edit] UpdateShadow

function UpdateShadow ()