Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:Shark (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Decoration >> Shark |
- Package:
- XEffects
- No known subclasses.
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Default values
| Property | Value |
|---|---|
| bNoDelete | True |
| bShouldBaseAtStartup | False |
| bStatic | False |
| CollisionHeight | 0.0 |
| CollisionRadius | 0.0 |
| Mesh | Mesh'SharkMesh' |
| Skins[0] | FinalBlend'SharkFB' |
Subobjects
SharkFB
Class: Engine.FinalBlend
| Property | Value |
|---|---|
| AlphaRef | 80 |
| FrameBufferBlending | FB_AlphaBlend |
Events
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
