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UE2:ShieldGun (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- XWeapons
- Direct subclass:
- ClassicShieldGun
- This class in other games:
- UT2003
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Shield Gun
[edit] Properties
[edit] ShieldHitForce
Type: string
Default value: "ShieldReflection"
[edit] ShieldHitSound
Type: Sound
Default value: Sound'WeaponSounds.ShieldGun.ShieldReflection'
[edit] Default values
| Property | Value | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| AIRating | 0.35 | ||||||||||
| AttachmentClass | Class'XWeapons.ShieldAttachment' | ||||||||||
| bCanThrow | False | ||||||||||
| bMeleeWeapon | True | ||||||||||
| BobDamping | 2.2 | ||||||||||
| bShowChargingBar | True | ||||||||||
| CenteredOffsetY | -9.0 | ||||||||||
| CenteredRoll | 1000 | ||||||||||
| CurrentRating | 0.35 | ||||||||||
| CustomCrosshair | 6 | ||||||||||
| CustomCrossHairColor |
|
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| CustomCrossHairTextureName | "Crosshairs.Hud.Crosshair_Pointer" | ||||||||||
| Description | "The Kemphler DD280 Riot Control Device has the ability to resist and reflect incoming projectiles and energy beams. The plasma wave inflicts massive damage, rupturing tissue, pulverizing organs, and flooding the bloodstream with dangerous gas bubbles. | This weapon may be intended for combat at close range, but when wielded properly should be considered as dangerous as any other armament in your arsenal." | |||||||||
| DisplayFOV | 60.0 | ||||||||||
| DrawScale | 0.4 | ||||||||||
| EffectOffset |
|
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| FireModeClass[0] | XWeapons.ShieldFire | ||||||||||
| FireModeClass[1] | XWeapons.ShieldAltFire | ||||||||||
| HighDetailOverlay | Material'UT2004Weapons.WeaponSpecMap2' | ||||||||||
| HudColor |
|
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| IconCoords |
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| IconMaterial | Material'HudContent.Generic.HUD' | ||||||||||
| ItemName | "Shield Gun" | ||||||||||
| Mesh | Mesh'Weapons.ShieldGun_1st' | ||||||||||
| PickupClass | Class'XWeapons.ShieldGunPickup' | ||||||||||
| PlayerViewOffset |
|
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| PlayerViewPivot |
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| Priority | 2 | ||||||||||
| PutDownAnim | 'PutDown' | ||||||||||
| SelectForce | "ShieldGun_change" | ||||||||||
| SelectSound | Sound'WeaponSounds.ShieldGun_change' | ||||||||||
| SmallViewOffset |
|
[edit] Functions
[edit] Events
[edit] AnimEnd
Overrides: Weapon.AnimEnd
[edit] RenderOverlays
Overrides: Weapon.RenderOverlays
[edit] Timer
Overrides: Weapon.Timer
[edit] Other instance functions
[edit] AdjustPlayerDamage
Overrides: Weapon.AdjustPlayerDamage
[edit] AmmoStatus
Overrides: Weapon.AmmoStatus
[edit] BestMode
Overrides: Weapon.BestMode
[edit] BringUp
Overrides: Weapon.BringUp
[edit] CanAttack
Overrides: Weapon.CanAttack
[edit] CenteredEffectStart
Overrides: Weapon.CenteredEffectStart
[edit] ChargeBar
Overrides: Weapon.ChargeBar
[edit] CheckReflect
Overrides: Weapon.CheckReflect
[edit] ClientTakeHit
[edit] DoAutoSwitch
Overrides: Weapon.DoAutoSwitch
[edit] DoReflectEffect
Overrides: Weapon.DoReflectEffect
[edit] FireHack
Overrides: Weapon.FireHack
[edit] GetAIRating
Overrides: Weapon.GetAIRating
[edit] GiveTo
Overrides: Weapon.GiveTo
[edit] SuggestAttackStyle
Overrides: Weapon.SuggestAttackStyle
[edit] SuggestDefenseStyle
Overrides: Weapon.SuggestDefenseStyle
