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UE2:ShockBeamEffect (UT2004)
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Contents |
- Package:
- XWeapons
- Direct subclasses:
- BlueSuperShockBeam, SuperShockBeamEffect
- This class in other games:
- UT2003
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[edit] Properties
[edit] CoilClass
Type: class<ShockBeamCoil>
Default value: Class'XEffects.ShockBeamCoil'
[edit] HitNormal
Type: Object.Vector
[edit] MuzFlash3Class
Type: class<ShockMuzFlash3rd>
Default value: Class'XEffects.ShockMuzFlash3rd'
[edit] MuzFlashClass
Type: class<ShockMuzFlash>
Default value: Class'XEffects.ShockMuzFlash'
[edit] Default values
| Property | Value |
|---|---|
| bReplicateInstigator | True |
| bReplicateMovement | False |
| LifeSpan | 0.75 |
| mAttenKa | 0.1 |
| mLifeRange[0] | 0.75 |
| mMaxParticles | 3 |
| mParticleType | PT_Beam |
| mRegenDist | 150.0 |
| mSizeRange[0] | 24.0 |
| mSizeRange[1] | 48.0 |
| NetPriority | 3.0 |
| RemoteRole | ROLE_SimulatedProxy |
| Skins[0] | Texture'ShockBeamTex' |
| Style | STY_Additive |
| Texture | Texture'ShockBeamTex' |
[edit] Functions
[edit] Events
[edit] PostNetBeginPlay
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
[edit] Other instance functions
[edit] AimAt
function AimAt (Object.Vector hl, Object.Vector hn)
[edit] CheckMaxEffectDistance
Overrides: Actor.CheckMaxEffectDistance
[edit] SpawnEffects
simulated function SpawnEffects ()
[edit] SpawnImpactEffects
simulated function SpawnImpactEffects (Object.Rotator HitRot, Object.Vector EffectLoc)
