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UE2:ShockCombo (UT2003)
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[edit] Properties
[edit] Flare
Type: ShockComboFlare
SimulatedProxy
[edit] Default values
| Property | Value |
|---|---|
| bCollideActors | True |
| bDynamicLight | True |
| bNetTemporary | True |
| DrawType | DT_None |
| ForceRadius | 300.0 |
| ForceScale | -500.0 |
| ForceType | FT_Constant |
| LifeSpan | 2.0 |
| LightBrightness | 250.0 |
| LightEffect | LE_QuadraticNonIncidence |
| LightHue | 195 |
| LightRadius | 10.0 |
| LightSaturation | 100 |
| LightType | LT_Steady |
| RemoteRole | ROLE_SimulatedProxy |
[edit] Events
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] States
[edit] Combo
Modifiers: auto, simulated
