Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:SniperRifle (U2)
Contents
- 1 Properties
- 2 Functions
- 2.1 Exec functions
- 2.2 Events
- 2.3 Other instance functions
- 2.3.1 AltFire
- 2.3.2 GetCrosshairAngle0
- 2.3.3 GetCrosshairAngle120
- 2.3.4 GetCrosshairAngle144
- 2.3.5 GetCrosshairAngle168
- 2.3.6 GetCrosshairAngle192
- 2.3.7 GetCrosshairAngle216
- 2.3.8 GetCrosshairAngle24
- 2.3.9 GetCrosshairAngle240
- 2.3.10 GetCrosshairAngle264
- 2.3.11 GetCrosshairAngle288
- 2.3.12 GetCrosshairAngle312
- 2.3.13 GetCrosshairAngle336
- 2.3.14 GetCrosshairAngle48
- 2.3.15 GetCrosshairAngle72
- 2.3.16 GetCrosshairAngle96
- 2.3.17 GetCrosshairRadius
- 2.3.18 GetCrosshairRingLocation
- 2.3.19 HandleTargetDetails
- 2.3.20 HandleTraceImpact
- 2.3.21 NextWeapon
- 2.3.22 NotifyCutsceneBegin
- 2.3.23 PlayFiring
- 2.3.24 PlaySelect
- 2.3.25 PrevWeapon
- 2.3.26 SetPlayerFOV
- 2.3.27 UnZoom
- 2.3.28 Zoom
- 3 States
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Properties[edit]
Property group 'SniperRifle'[edit]
AdjustZoomSound[edit]
Type: Sound
Default value: Sound'WeaponsA.SniperRifle.SR_Zoom'
RingDelayFactor[edit]
Type: float
Default value: 6.0
ZoomFOV[edit]
Type: float
Default value: 30.0
ZoomInSound[edit]
Type: Sound
Default value: Sound'WeaponsA.SniperRifle.SR_ScopeOn'
ZoomOutSound[edit]
Type: Sound
Default value: Sound'WeaponsA.SniperRifle.SR_ScopeOff'
Internal variables[edit]
Angle[edit]
Type: float
bWasZoomed[edit]
Type: bool
bZoomed[edit]
Type: bool
LastTimeSeconds[edit]
Type: float
Muzzleflash[edit]
Type: ParticleGenerator
Radius[edit]
Type: float
RingDir[edit]
Type: Object.Vector
RingLocation[edit]
Type: Object.Point
Default values[edit]
Functions[edit]
Exec functions[edit]
ZoomIn[edit]
ZoomOut[edit]
Events[edit]
Destroyed[edit]
Overrides: Weapon.Destroyed
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
RenderOverlays[edit]
Overrides: Weapon.RenderOverlays
Other instance functions[edit]
AltFire[edit]
Overrides: Weapon.AltFire
GetCrosshairAngle0[edit]
GetCrosshairAngle120[edit]
GetCrosshairAngle144[edit]
GetCrosshairAngle168[edit]
GetCrosshairAngle192[edit]
GetCrosshairAngle216[edit]
GetCrosshairAngle24[edit]
GetCrosshairAngle240[edit]
GetCrosshairAngle264[edit]
GetCrosshairAngle288[edit]
GetCrosshairAngle312[edit]
GetCrosshairAngle336[edit]
GetCrosshairAngle48[edit]
GetCrosshairAngle72[edit]
GetCrosshairAngle96[edit]
GetCrosshairRadius[edit]
GetCrosshairRingLocation[edit]
HandleTargetDetails[edit]
Overrides: Weapon.HandleTargetDetails
HandleTraceImpact[edit]
Overrides: Weapon.HandleTraceImpact
NextWeapon[edit]
Overrides: Weapon.NextWeapon
NotifyCutsceneBegin[edit]
PlayFiring[edit]
Overrides: Weapon.PlayFiring
PlaySelect[edit]
Overrides: Weapon.PlaySelect
PrevWeapon[edit]
Overrides: Weapon.PrevWeapon
SetPlayerFOV[edit]
UnZoom[edit]
Zoom[edit]
States[edit]
DownWeapon[edit]
Inherits from: Weapon.DownWeapon
Modifiers: simulated
DownWeapon.BeginState[edit]
Overrides: Weapon.DownWeapon.BeginState
Firing[edit]
Inherits from: Weapon.Firing
Modifiers: simulated
Firing.AltFire[edit]
Overrides: AltFire (global)
Reloading[edit]
Inherits from: Weapon.Reloading
Modifiers: simulated
Reloading.BeginState[edit]
Overrides: Weapon.Reloading.BeginState
Reloading.EndState[edit]
Overrides: Weapon.Reloading.EndState
Unloading[edit]
Modifiers: simulated
Unloading.BeginState[edit]
Overrides: Object.BeginState (global)
Unloading.EndState[edit]
Overrides: Object.EndState (global)