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UE2:SniperRifle (U2)

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U2 Object >> Actor >> Inventory >> Weapon >> SniperRifle

Contents

Package: 
Weapons
This class in other games:
UT, UT2003, UT2004

null

[edit] Properties

[edit] Property group 'SniperRifle'

[edit] AdjustZoomSound

Type: Sound


Default value: Sound'WeaponsA.SniperRifle.SR_Zoom'

[edit] RingDelayFactor

Type: float


Default value: 6.0

[edit] ZoomFOV

Type: float


Default value: 30.0

[edit] ZoomInSound

Type: Sound


Default value: Sound'WeaponsA.SniperRifle.SR_ScopeOn'

[edit] ZoomOutSound

Type: Sound


Default value: Sound'WeaponsA.SniperRifle.SR_ScopeOff'

[edit] Internal variables

[edit] Angle

Type: float


[edit] bWasZoomed

Type: bool


[edit] bZoomed

Type: bool


[edit] LastTimeSeconds

Type: float


[edit] Muzzleflash

Type: ParticleGenerator


[edit] Radius

Type: float


[edit] RingDir

Type: Object.Vector


[edit] RingLocation

Type: Object.Point


[edit] Default values

Property Value
AmmoAmount[0] 3
AmmoAmount[1] 3
AmmoFlags[0]
Member Value
bInstantHit True
AmmoFlags[1]
Member Value
bRepeatFire False
AttachmentClass Class'Weapons.SniperAttachment'
AutoSwitchPriority 16
BloodEffect[0] Class'Weapons.Blood'
BobDamping 0.85
Crosshair "Crosshair_SR"
Damage[0] 75
DirtEffect[0] Class'Weapons.Dirt'
FireLastDownTime[0] 2.44
FireLastDownTime[1] 0.0
FireLastReloadTime[0] 2.53
FireLastReloadTime[1] 0.0
FireLastRoundSound[0] Sound'WeaponsA.SniperRifle.SR_FireLastRound'
FireLastRoundTime[0] 2.27
FireLastRoundTime[1] 0.0
FireSound[0] Sound'WeaponsA.SniperRifle.SR_Fire'
FireSound[1] Sound'WeaponsA.SniperRifle.SR_Crosshair'
FireTime[0] 1.0
FireTime[1] 0.0
GroupOffset 1
IconIndex 14
ItemID "SR"
ItemName "Sniper Rifle"
MaxAmmo[0] 15
MaxAmmo[1] 15
Mesh SkeletalMesh'WeaponsK.SR_FP'
MomentumTransfer[0] 25000.0
MyDamageType[0] Class'U2.SniperDamage'
PickupAmmoCount 18
PlayerViewOffset
Member Value
X 6.0
Y 1.0
Z -24.0
ReloadSound Sound'WeaponsA.SniperRifle.SR_Reload'
ReloadTime 1.875
ReloadUnloadedSound Sound'WeaponsA.SniperRifle.SR_ReloadUnloaded'
ReloadUnloadedTime 1.33
SelectSound Sound'WeaponsA.SniperRifle.SR_Select'
ShakeMag[0] 15.0
ShakeMag[1] 0.0
ShakeTime[0] 0.35
ShakeTime[1] 0.0
SparkEffect[0] Class'Weapons.Sparks'
TraceDist 65536.0

[edit] Functions

[edit] Exec functions

[edit] ZoomIn

exec simulated function ZoomIn ()


[edit] ZoomOut

exec simulated function ZoomOut ()


[edit] Events

[edit] Destroyed

simulated event Destroyed ()

Overrides: Weapon.Destroyed


[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] RenderOverlays

simulated event RenderOverlays (Canvas Canvas)

Overrides: Weapon.RenderOverlays


[edit] Other instance functions

[edit] AltFire

simulated function AltFire ()

Overrides: Weapon.AltFire


[edit] GetCrosshairAngle0

interface function float GetCrosshairAngle0 ()


[edit] GetCrosshairAngle120

interface function float GetCrosshairAngle120 ()


[edit] GetCrosshairAngle144

interface function float GetCrosshairAngle144 ()


[edit] GetCrosshairAngle168

interface function float GetCrosshairAngle168 ()


[edit] GetCrosshairAngle192

interface function float GetCrosshairAngle192 ()


[edit] GetCrosshairAngle216

interface function float GetCrosshairAngle216 ()


[edit] GetCrosshairAngle24

interface function float GetCrosshairAngle24 ()


[edit] GetCrosshairAngle240

interface function float GetCrosshairAngle240 ()


[edit] GetCrosshairAngle264

interface function float GetCrosshairAngle264 ()


[edit] GetCrosshairAngle288

interface function float GetCrosshairAngle288 ()


[edit] GetCrosshairAngle312

interface function float GetCrosshairAngle312 ()


[edit] GetCrosshairAngle336

interface function float GetCrosshairAngle336 ()


[edit] GetCrosshairAngle48

interface function float GetCrosshairAngle48 ()


[edit] GetCrosshairAngle72

interface function float GetCrosshairAngle72 ()


[edit] GetCrosshairAngle96

interface function float GetCrosshairAngle96 ()


[edit] GetCrosshairRadius

interface function float GetCrosshairRadius ()


[edit] GetCrosshairRingLocation

interface function Object.Point GetCrosshairRingLocation ()


[edit] HandleTargetDetails

simulated function HandleTargetDetails (Actor A, Canvas Canvas, Object.Vector ViewLoc, Object.Rotator ViewRot)

Overrides: Weapon.HandleTargetDetails


[edit] HandleTraceImpact

function HandleTraceImpact (Actor Other, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Weapon.HandleTraceImpact


[edit] NextWeapon

simulated function Weapon NextWeapon (Weapon CurrentChoice, Weapon CurrentWeapon)

Overrides: Weapon.NextWeapon


[edit] NotifyCutsceneBegin

simulated function NotifyCutsceneBegin ()


[edit] PlayFiring

simulated function PlayFiring ()

Overrides: Weapon.PlayFiring


[edit] PlaySelect

simulated function PlaySelect ()

Overrides: Weapon.PlaySelect


[edit] PrevWeapon

simulated function Weapon PrevWeapon (Weapon CurrentChoice, Weapon CurrentWeapon)

Overrides: Weapon.PrevWeapon


[edit] SetPlayerFOV

simulated function SetPlayerFOV (float NewFOV)


[edit] UnZoom

simulated function UnZoom (optional bool bForce)


[edit] Zoom

simulated function Zoom ()


[edit] States

[edit] DownWeapon

Inherits from: Weapon.DownWeapon

Modifiers: simulated

Ignores: AltFire, Fire

[edit] DownWeapon.BeginState

simulated event BeginState ()

Overrides: Weapon.DownWeapon.BeginState


[edit] Firing

Inherits from: Weapon.Firing

Modifiers: simulated

Ignores: Fire

[edit] Firing.AltFire

simulated function AltFire ()

Overrides: AltFire (global)


[edit] Reloading

Inherits from: Weapon.Reloading

Modifiers: simulated

[edit] Reloading.BeginState

simulated event BeginState ()

Overrides: Weapon.Reloading.BeginState


[edit] Reloading.EndState

simulated event EndState ()

Overrides: Weapon.Reloading.EndState


[edit] Unloading

Modifiers: simulated

[edit] Unloading.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


[edit] Unloading.EndState

simulated event EndState ()

Overrides: Object.EndState (global)