Gah - a solution with more questions. – EntropicLqd
UE2:SniperRifle (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
[edit] Properties
[edit] Property group 'SniperRifle'
[edit] AdjustZoomSound
Type: Sound
Default value: Sound'WeaponsA.SniperRifle.SR_Zoom'
[edit] RingDelayFactor
Type: float
Default value: 6.0
[edit] ZoomFOV
Type: float
Default value: 30.0
[edit] ZoomInSound
Type: Sound
Default value: Sound'WeaponsA.SniperRifle.SR_ScopeOn'
[edit] ZoomOutSound
Type: Sound
Default value: Sound'WeaponsA.SniperRifle.SR_ScopeOff'
[edit] Internal variables
[edit] Angle
Type: float
[edit] bWasZoomed
Type: bool
[edit] bZoomed
Type: bool
[edit] LastTimeSeconds
Type: float
[edit] Muzzleflash
Type: ParticleGenerator
[edit] Radius
Type: float
[edit] RingDir
Type: Object.Vector
[edit] RingLocation
Type: Object.Point
[edit] Default values
[edit] Functions
[edit] Exec functions
[edit] ZoomIn
[edit] ZoomOut
[edit] Events
[edit] Destroyed
Overrides: Weapon.Destroyed
[edit] PostBeginPlay
Overrides: Actor.PostBeginPlay
[edit] RenderOverlays
Overrides: Weapon.RenderOverlays
[edit] Other instance functions
[edit] AltFire
Overrides: Weapon.AltFire
[edit] GetCrosshairAngle0
[edit] GetCrosshairAngle120
[edit] GetCrosshairAngle144
[edit] GetCrosshairAngle168
[edit] GetCrosshairAngle192
[edit] GetCrosshairAngle216
[edit] GetCrosshairAngle24
[edit] GetCrosshairAngle240
[edit] GetCrosshairAngle264
[edit] GetCrosshairAngle288
[edit] GetCrosshairAngle312
[edit] GetCrosshairAngle336
[edit] GetCrosshairAngle48
[edit] GetCrosshairAngle72
[edit] GetCrosshairAngle96
[edit] GetCrosshairRadius
[edit] GetCrosshairRingLocation
[edit] HandleTargetDetails
Overrides: Weapon.HandleTargetDetails
[edit] HandleTraceImpact
Overrides: Weapon.HandleTraceImpact
[edit] NextWeapon
Overrides: Weapon.NextWeapon
[edit] NotifyCutsceneBegin
[edit] PlayFiring
Overrides: Weapon.PlayFiring
[edit] PlaySelect
Overrides: Weapon.PlaySelect
[edit] PrevWeapon
Overrides: Weapon.PrevWeapon
[edit] SetPlayerFOV
[edit] UnZoom
[edit] Zoom
[edit] States
[edit] DownWeapon
Inherits from: Weapon.DownWeapon
Modifiers: simulated
[edit] DownWeapon.BeginState
Overrides: Weapon.DownWeapon.BeginState
[edit] Firing
Inherits from: Weapon.Firing
Modifiers: simulated
[edit] Firing.AltFire
Overrides: AltFire (global)
[edit] Reloading
Inherits from: Weapon.Reloading
Modifiers: simulated
[edit] Reloading.BeginState
Overrides: Weapon.Reloading.BeginState
[edit] Reloading.EndState
Overrides: Weapon.Reloading.EndState
[edit] Unloading
Modifiers: simulated
[edit] Unloading.BeginState
Overrides: Object.BeginState (global)
[edit] Unloading.EndState
Overrides: Object.EndState (global)
