Mostly Harmless
UE2:SniperRifle (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
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Sniper Rifle
[edit] Properties
[edit] Property group 'Gfx'
[edit] ArrowColor
Type: Object.Color
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 0 |
| G | 0 |
| R | 255 |
[edit] borderX
Type: float
Default value: 60.0
[edit] borderY
Type: float
Default value: 60.0
[edit] ChargeColor
Type: Object.Color
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 255 |
| G | 255 |
| R | 255 |
[edit] FocusColor
Type: Object.Color
Default value:
| Member | Value |
|---|---|
| A | 215 |
| B | 126 |
| G | 90 |
| R | 71 |
[edit] focusX
Type: float
Default value: 135.0
[edit] focusY
Type: float
Default value: 105.0
[edit] innerArrowsX
Type: float
Default value: 42.0
[edit] innerArrowsY
Type: float
Default value: 42.0
[edit] NoTargetColor
Type: Object.Color
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 200 |
| G | 200 |
| R | 200 |
[edit] RechargeOrigin
Type: Object.Vector
Default value:
| Member | Value |
|---|---|
| X | 600.0 |
| Y | 330.0 |
| Z | 0.0 |
[edit] RechargeSize
Type: Object.Vector
Default value:
| Member | Value |
|---|---|
| X | 10.0 |
| Y | -180.0 |
| Z | 0.0 |
[edit] TargetColor
Type: Object.Color
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 255 |
| G | 255 |
| R | 255 |
[edit] testX
Type: float
Default value: 100.0
[edit] testY
Type: float
Default value: 100.0
[edit] Property group 'SniperRifle'
[edit] chargeEmitter
Type: xEmitter
[edit] zoomed
Type: bool
[edit] Internal variables
[edit] LastFOV
Type: float
Modifiers: transient
[edit] Default values
| Property | Value | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| AIRating | 0.69 | ||||||||||
| AttachmentClass | Class'XWeapons.SniperAttachment' | ||||||||||
| BobDamping | 2.3 | ||||||||||
| BringUpTime | 0.36 | ||||||||||
| bSniping | True | ||||||||||
| CenteredOffsetY | 0.0 | ||||||||||
| CenteredYaw | -500 | ||||||||||
| CurrentRating | 0.69 | ||||||||||
| CustomCrossHairColor |
|
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| Description | "The Lightning Gun is a high-power energy rifle capable of ablating even the heaviest carapace armor. Acquisition of a target at long range requires a steady hand, but the anti-jitter effect of the optical system reduces the weapon's learning curve significantly. Once the target has been acquired, the operator depresses the trigger, painting a proton 'patch' on the target. Milliseconds later the rifle emits a high voltage arc of electricity, which seeks out the charge differential and annihilates the target." | ||||||||||
| DisplayFOV | 60.0 | ||||||||||
| DrawScale | 0.4 | ||||||||||
| EffectOffset |
|
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| FireModeClass[0] | XWeapons.SniperFire | ||||||||||
| FireModeClass[1] | XWeapons.SniperZoom | ||||||||||
| HighDetailOverlay | Material'UT2004Weapons.WeaponSpecMap2' | ||||||||||
| HudColor |
|
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| IconCoords |
|
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| IconMaterial | Material'HudContent.Generic.HUD' | ||||||||||
| InventoryGroup | 9 | ||||||||||
| ItemName | "Lightning Gun" | ||||||||||
| LightBrightness | 255.0 | ||||||||||
| LightEffect | LE_NonIncidence | ||||||||||
| LightHue | 165 | ||||||||||
| LightPeriod | 3 | ||||||||||
| LightRadius | 5.0 | ||||||||||
| LightSaturation | 170 | ||||||||||
| LightType | LT_Steady | ||||||||||
| Mesh | Mesh'Weapons.Sniper_1st' | ||||||||||
| MinReloadPct | 0.25 | ||||||||||
| PickupClass | Class'XWeapons.SniperRiflePickup' | ||||||||||
| PlayerViewOffset |
|
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| PlayerViewPivot |
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| Priority | 11 | ||||||||||
| PutDownAnim | 'PutDown' | ||||||||||
| SelectAnim | 'PickUp' | ||||||||||
| SelectAnimRate | 1.25 | ||||||||||
| SelectForce | "SwitchToLightningGun" | ||||||||||
| SelectSound | Sound'WeaponSounds.LightningGun.SwitchToLightningGun' | ||||||||||
| SmallEffectOffset |
|
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| SmallViewOffset |
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[edit] Functions
[edit] Events
[edit] ClientStartFire
Overrides: Weapon.ClientStartFire
[edit] ClientStopFire
Overrides: Weapon.ClientStopFire
[edit] Destroyed
Overrides: Weapon.Destroyed
[edit] PostBeginPlay
Overrides: Weapon.PostBeginPlay
[edit] RenderOverlays
Overrides: Weapon.RenderOverlays
[edit] Other instance functions
[edit] BestMode
Overrides: Weapon.BestMode
[edit] BringUp
Overrides: Weapon.BringUp
[edit] ClientWeaponThrown
Overrides: Weapon.ClientWeaponThrown
[edit] GetAIRating
Overrides: Weapon.GetAIRating
[edit] IncrementFlashCount
Overrides: Weapon.IncrementFlashCount
[edit] PutDown
Overrides: Weapon.PutDown
[edit] RecommendRangedAttack
Overrides: Weapon.RecommendRangedAttack
[edit] SetZoomBlendColor
[edit] SuggestAttackStyle
Overrides: Weapon.SuggestAttackStyle
[edit] SuggestDefenseStyle
Overrides: Weapon.SuggestDefenseStyle
[edit] States
[edit] TickEffects
[edit] TickEffects.Tick
Overrides: Actor.Tick (global)
