My program doesn't have bugs. It just develops random features.
UE2:SnipingVolume (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UnrealGame
- This class in other games:
- UT2003
Marks a target area for bots using an UnrealScriptedSequence with bSniping set to True. Match the Tag of the SnipingVolume with the SnipingVolumeTag of the UnrealScriptedSequence.
[edit] Properties
[edit] SnipingPoints
Type: UnrealScriptedSequence
Array size: 16
List of UnrealScriptedSequences using this SnipingVolume as target area.
[edit] Functions
[edit] Events
[edit] Touch
event Touch (Actor Other)
Overrides: Actor.Touch
Notifies bots at the SnipingPoints to acquire Pawns entering this volume as new enemy.
[edit] Other instance functions
[edit] AddDefensePoint
function AddDefensePoint (UnrealScriptedSequence S)
Adds the specified UnrealScriptedSequence to the SnipingPoints list. This function is called from UnrealScriptedSequence.BeginPlay().
