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UE2:SoundGroup (UT2004)
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Sound groups can be used to randomly select one of several Sounds for playback.
[edit] Properties
[edit] Property group 'Sound'
[edit] Sounds
Modifiers: native
The list of sounds available in this group. The Likelyhood values of the individual sounds are used to give the sounds different weights when selecting a sound for playback.
[edit] Internal variables
[edit] Package
Type: string
Modifiers: deprecated
[edit] RenderedSound
Type: Sound
Modifiers: const, transient
[edit] TotalLikelihood
Type: float
Modifiers: const, transient, native
