The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE2:SpawnerProjectile (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Projectile >> SpawnerProjectile |
Contents |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
[edit] Properties
[edit] Spawner
Type: ProjectileSpawner
[edit] Trail
Type: xEmitter
[edit] =================================================================
[edit] Default values
| Property | Value |
|---|---|
| DrawType | DT_None |
| LifeSpan | 30.0 |
[edit] Functions
[edit] Events
[edit] Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
[edit] Landed
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] PostNetBeginPlay
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
[edit] Other instance functions
[edit] Explode
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
[edit] ProcessTouch
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch
