Mostly Harmless

UE2:SpeciesType (UT2003)

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UT2003 Object >> SpeciesType

Contents

Package: 
XGame
Direct subclasses:
SPECIES_Alien, SPECIES_Bot, SPECIES_Human, SPECIES_Jugg
This class in other games:
UT2004

null

[edit] Properties

[edit] AccelRate

Type: float


Default value: 1.0

[edit] AirControl

Type: float


Default value: 1.0

[edit] CrouchedPct

Type: float


Default value: 1.0

[edit] DamageScaling

Type: float


Default value: 1.0

[edit] DodgeSpeedFactor

Type: float


Default value: 1.0

[edit] DodgeSpeedZ

Type: float


Default value: 1.0

[edit] FemaleRagSkelName

Type: string


[edit] FemaleSkeleton

Type: string


[edit] FemaleSoundGroup

Type: string


[edit] FemaleVoice

Type: string


[edit] GibGroup

Type: string


[edit] GroundSpeed

Type: float


Default value: 1.0

[edit] JumpZ

Type: float


Default value: 1.0

[edit] MaleRagSkelName

Type: string


[edit] MaleSkeleton

Type: string


[edit] MaleSoundGroup

Type: string


[edit] MaleVoice

Type: string


[edit] PawnClassName

Type: string


Default value: "xGame.xPawn"

[edit] RaceNum

Type: int


[edit] ReceivedDamageScaling

Type: float


Default value: 1.0

[edit] SpeciesName

Type: string

Modifiers: localized

human readable name, for menus

Default value: "Human"

[edit] WalkingPct

Type: float


Default value: 1.0

[edit] WaterSpeed

Type: float


Default value: 1.0

[edit] Static functions

[edit] GetRagSkelName

static function string GetRagSkelName (string MeshName)


[edit] LoadResources

static function LoadResources (xUtil.PlayerRecord rec, LevelInfo Level, PlayerReplicationInfo PRI, int TeamNum)


[edit] ModifyImpartedDamage

static function int ModifyImpartedDamage (int Damage, Pawn injured, Pawn instigatedBy, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)


[edit] ModifyPawn

static function ModifyPawn (Pawn P)


[edit] ModifyReceivedDamage

static function int ModifyReceivedDamage (int Damage, Pawn injured, Pawn instigatedBy, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)


[edit] Setup

static function bool Setup (xPawn P, xUtil.PlayerRecord rec)


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