Mostly Harmless
UE2:SpeciesType (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> SpeciesType |
- Package:
- XGame
- Direct subclasses:
- SPECIES_Alien, SPECIES_Bot, SPECIES_Human, SPECIES_Jugg
- This class in other games:
- UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] AccelRate
Type: float
Default value: 1.0
[edit] AirControl
Type: float
Default value: 1.0
[edit] CrouchedPct
Type: float
Default value: 1.0
[edit] DamageScaling
Type: float
Default value: 1.0
[edit] DodgeSpeedFactor
Type: float
Default value: 1.0
[edit] DodgeSpeedZ
Type: float
Default value: 1.0
[edit] FemaleRagSkelName
Type: string
[edit] FemaleSkeleton
Type: string
[edit] FemaleSoundGroup
Type: string
[edit] FemaleVoice
Type: string
[edit] GibGroup
Type: string
[edit] GroundSpeed
Type: float
Default value: 1.0
[edit] JumpZ
Type: float
Default value: 1.0
[edit] MaleRagSkelName
Type: string
[edit] MaleSkeleton
Type: string
[edit] MaleSoundGroup
Type: string
[edit] MaleVoice
Type: string
[edit] PawnClassName
Type: string
Default value: "xGame.xPawn"
[edit] RaceNum
Type: int
[edit] ReceivedDamageScaling
Type: float
Default value: 1.0
[edit] SpeciesName
Type: string
Modifiers: localized
human readable name, for menus
Default value: "Human"
[edit] WalkingPct
Type: float
Default value: 1.0
[edit] WaterSpeed
Type: float
Default value: 1.0
[edit] Static functions
[edit] GetRagSkelName
[edit] LoadResources
static function LoadResources (xUtil.PlayerRecord rec, LevelInfo Level, PlayerReplicationInfo PRI, int TeamNum)
[edit] ModifyImpartedDamage
static function int ModifyImpartedDamage (int Damage, Pawn injured, Pawn instigatedBy, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
[edit] ModifyPawn
static function ModifyPawn (Pawn P)
[edit] ModifyReceivedDamage
static function int ModifyReceivedDamage (int Damage, Pawn injured, Pawn instigatedBy, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
