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UE2:Spline (UT2004)

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UT2004 Object >> Spline

Contents

Package: 
Engine
This class in other games:
UT2003

A simple Hermite spline for interpolation with position and velocity continuity.

[edit] Constants

[edit] mMaxTimes

Value: 5


[edit] Properties

[edit] maDeltaTimes

Type: float

Array size: 5 (mMaxTimes)


[edit] mbInit

Type: bool


[edit] mbRotatorSpline

Type: bool


[edit] mCnt

Type: int


[edit] mEndT

Type: float


[edit] mIndex

Type: int


[edit] mStartT

Type: float


[edit] mTime

Type: float


[edit] mTotalTime

Type: float


[edit] SplineA

Type: Object.Vector


[edit] SplineB

Type: Object.Vector


[edit] SplineC

Type: Object.Vector


[edit] SplineD

Type: Object.Vector


[edit] SplineE

Type: Object.Rotator


[edit] SplineF

Type: Object.Rotator


[edit] SplineG

Type: Object.Rotator


[edit] SplineH

Type: Object.Rotator


[edit] Native functions

[edit] InitSplinePath

native final simulated function bool InitSplinePath (float t0, Object.Vector d0, Object.Vector v0, float t1, Object.Vector d1, Object.Vector v1)


[edit] InitSplineRot

native final simulated function bool InitSplineRot (float t0, Object.Rotator d0, Object.Rotator v0, float t1, Object.Rotator d1, Object.Rotator v1)


[edit] NextSplinePos

native final simulated function bool NextSplinePos (float dt, out Object.Vector d, out Object.Vector v, out Object.Vector a, out float outdt, optional bool bSmoothDt, optional bool bAccumDeltas)


[edit] NextSplineRot

native final simulated function bool NextSplineRot (float dt, out Object.Rotator d, out Object.Rotator v, out Object.Rotator a, out float outdt, optional bool bSmoothDt, optional bool bAccumDeltas)