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UE2:Spline (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Spline |
Contents |
| Please help improve this article or section by expanding it. |
A simple Hermite spline for interpolation with position and velocity continuity.
[edit] Constants
[edit] mMaxTimes
Value: 5
[edit] Properties
[edit] maDeltaTimes
Type: float
Array size: 5 (mMaxTimes)
[edit] mbInit
Type: bool
[edit] mbRotatorSpline
Type: bool
[edit] mCnt
Type: int
[edit] mEndT
Type: float
[edit] mIndex
Type: int
[edit] mStartT
Type: float
[edit] mTime
Type: float
[edit] mTotalTime
Type: float
[edit] SplineA
Type: Object.Vector
[edit] SplineB
Type: Object.Vector
[edit] SplineC
Type: Object.Vector
[edit] SplineD
Type: Object.Vector
[edit] SplineE
Type: Object.Rotator
[edit] SplineF
Type: Object.Rotator
[edit] SplineG
Type: Object.Rotator
[edit] SplineH
Type: Object.Rotator
[edit] Native functions
[edit] InitSplinePath
native final simulated function bool InitSplinePath (float t0, Object.Vector d0, Object.Vector v0, float t1, Object.Vector d1, Object.Vector v1)
[edit] InitSplineRot
native final simulated function bool InitSplineRot (float t0, Object.Rotator d0, Object.Rotator v0, float t1, Object.Rotator d1, Object.Rotator v1)
[edit] NextSplinePos
native final simulated function bool NextSplinePos (float dt, out Object.Vector d, out Object.Vector v, out Object.Vector a, out float outdt, optional bool bSmoothDt, optional bool bAccumDeltas)
[edit] NextSplineRot
native final simulated function bool NextSplineRot (float dt, out Object.Rotator d, out Object.Rotator v, out Object.Rotator a, out float outdt, optional bool bSmoothDt, optional bool bAccumDeltas)
