My program doesn't have bugs. It just develops random features.
UE2:SpriteEmitter (UE2Runtime)
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| Object >> ParticleEmitter >> SpriteEmitter |
Contents |
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Emitter: An Unreal Sprite Particle Emitter.
[edit] Properties
[edit] Property group 'Sprite'
[edit] ProjectionNormal
Type: Object.Vector
Default value:
| Member | Value |
|---|---|
| Z | 1.0 |
[edit] UseDirectionAs
Type: EParticleDirectionUsage
[edit] Internal variables
[edit] RealProjectionNormal
Type: Object.Vector
Modifiers: transient
[edit] Enums
[edit] EParticleDirectionUsage
- PTDU_None
- PTDU_Up
- PTDU_Right
- PTDU_Forward
- PTDU_Normal
- PTDU_UpAndNormal
- PTDU_RightAndNormal
- PTDU_Scale
