My program doesn't have bugs. It just develops random features.

UE2:SpriteEmitter (UE2Runtime)

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UE2Runtime Object >> ParticleEmitter >> SpriteEmitter

Contents

Package: 
Engine
This class in other games:
U2XMP, UT2003, UT2004

Emitter: An Unreal Sprite Particle Emitter.

[edit] Properties

[edit] Property group 'Sprite'

[edit] ProjectionNormal

Type: Object.Vector


Default value:

Member Value
Z 1.0

[edit] UseDirectionAs

Type: EParticleDirectionUsage


[edit] Internal variables

[edit] RealProjectionNormal

Type: Object.Vector

Modifiers: transient


[edit] Enums

[edit] EParticleDirectionUsage

PTDU_None 
PTDU_Up 
PTDU_Right 
PTDU_Forward 
PTDU_Normal 
PTDU_UpAndNormal 
PTDU_RightAndNormal 
PTDU_Scale 
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