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UE2:SquadAI (UT2003)
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| Object >> Actor >> Info >> ReplicationInfo >> SquadAI |
- Package:
- UnrealGame
- Direct subclasses:
- BombingRunSquadAI, CTFSquadAI, DMSquad, DOMSquadAI, InvasionSquad
- This class in other games:
- UT2004
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SquadAI. operational AI control for TeamGame
[edit] Properties
[edit] AlternatePath
Type: AssaultPath
path to use for attacking base
[edit] AlternatePathTag
Type: name
[edit] AttackString
Type: string
Modifiers: localized
Default value: "attacking"
[edit] bFreelance
Type: bool
[edit] bFreelanceAttack
Type: bool
[edit] bFreelanceDefend
Type: bool
[edit] CurrentOrders
Type: name
[edit] DefendString
Type: string
Modifiers: localized
Default value: "defending"
[edit] Enemies
Type: Pawn
Array size: 8
[edit] FreelanceScripts
Type: UnrealScriptedSequence
[edit] FreelanceString
Type: string
Modifiers: localized
Default value: "Sweeper"
[edit] GatherThreshold
Type: float
Default value: 0.6
[edit] HoldString
Type: string
Modifiers: localized
Default value: "holding"
[edit] LeaderPRI
Type: TeamPlayerReplicationInfo
[edit] MaxSquadSize
Type: int
Default value: 2
[edit] NextSquad
Type: SquadAI
list of squads on a team
[edit] RestingFormation
Type: RestingFormation
[edit] RestingFormationClass
Type: class<RestingFormation>
Default value: Class'UnrealGame.RestingFormation'
[edit] Size
Type: int
[edit] SquadLeader
Type: Controller
[edit] SquadMembers
Type: Bot
[edit] SquadObjective
Type: GameObjective
[edit] SupportString
Type: string
Modifiers: localized
Default value: "supporting"
[edit] SupportStringTrailer
Type: string
Modifiers: localized
[edit] Team
Type: UnrealTeamInfo
[edit] Functions
[edit] Events
[edit] Destroyed
Overrides: Actor.Destroyed
[edit] Other instance functions
See SquadAI instance functions.
[edit] States
[edit] Retasking
[edit] Retasking.Tick
Overrides: Actor.Tick (global)
