Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:StaticMeshActor (U2)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
U2 Object >> Actor >> StaticMeshActor

Contents

Package: 
Engine
Direct subclass:
TeamMeshActor
This class in other games:
U2XMP, UDK, UE2Runtime, UT2003, UT2004, UT3

StaticMeshActor. An actor that is drawn using a static mesh(a mesh that never changes, and can be cached in video memory, resulting in a speed boost).

[edit] Properties

[edit] Property group 'StaticMeshActor'

[edit] bExactProjectileCollision

Type: bool

nonzero extent projectiles should shrink to zero when hitting this actor

Default value: True

[edit] Default values

Property Value
bBlockActors True
bBlockKarma True
bBlockPlayers True
bCollideActors True
bEdShouldSnap True
bShadowCast True
bStatic True
bStaticLighting True
bWorldGeometry True
CollisionHeight 1.0
CollisionRadius 1.0
DrawType DT_StaticMesh