Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:StaticMeshActor (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- Direct subclass:
- TeamMeshActor
- This class in other games:
- U2XMP, UDK, UE2Runtime, UT2003, UT2004, UT3
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StaticMeshActor. An actor that is drawn using a static mesh(a mesh that never changes, and can be cached in video memory, resulting in a speed boost).
[edit] Properties
[edit] Property group 'StaticMeshActor'
[edit] bExactProjectileCollision
Type: bool
nonzero extent projectiles should shrink to zero when hitting this actor
Default value: True
[edit] Default values
| Property | Value |
|---|---|
| bBlockActors | True |
| bBlockKarma | True |
| bBlockPlayers | True |
| bCollideActors | True |
| bEdShouldSnap | True |
| bShadowCast | True |
| bStatic | True |
| bStaticLighting | True |
| bWorldGeometry | True |
| CollisionHeight | 1.0 |
| CollisionRadius | 1.0 |
| DrawType | DT_StaticMesh |
