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UE2:StaticMeshActor (UE2Runtime)

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UE2Runtime Object >> Actor >> StaticMeshActor

Contents

Package: 
Engine
This class in other games:
U2, U2XMP, UDK, UT2003, UT2004, UT3

StaticMeshActor. An actor that is drawn using a static mesh(a mesh that never changes, and can be cached in video memory, resulting in a speed boost).

[edit] Properties

[edit] Property group 'StaticMeshActor'

[edit] bExactProjectileCollision

Type: bool

nonzero extent projectiles should shrink to zero when hitting this actor

Default value: True

[edit] Default values

Property Value
bBlockActors True
bBlockKarma True
bBlockPlayers True
bCollideActors True
bEdShouldSnap True
bShadowCast True
bStatic True
bStaticLighting True
bWorldGeometry True
CollisionHeight 1.0
CollisionRadius 1.0
DrawType DT_StaticMesh