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UE2:StaticMeshActor (UE2Runtime)
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StaticMeshActor. An actor that is drawn using a static mesh(a mesh that never changes, and can be cached in video memory, resulting in a speed boost).
Properties
Property group 'StaticMeshActor'
bExactProjectileCollision
Type: bool
nonzero extent projectiles should shrink to zero when hitting this actor
Default value: True
Default values
| Property | Value |
|---|---|
| bBlockActors | True |
| bBlockKarma | True |
| bBlockPlayers | True |
| bCollideActors | True |
| bEdShouldSnap | True |
| bShadowCast | True |
| bStatic | True |
| bStaticLighting | True |
| bWorldGeometry | True |
| CollisionHeight | 1.0 |
| CollisionRadius | 1.0 |
| DrawType | DT_StaticMesh |
