The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE2:SuperShieldCharger (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> xPickUpBase >> SuperShieldCharger |
Contents |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
SuperShieldCharger.
[edit] Default values
| Property | Value |
|---|---|
| DrawType | DT_StaticMesh |
| PowerUp | XPickups.SuperShieldPack |
| SpawnHeight | 60.0 |
| StaticMesh | XGame_rc.ShieldChargerMesh |
| Texture | None |
