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UE2:SuperShockBeamFire (UT2004)
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| Object >> WeaponFire >> InstantFire >> ShockBeamFire >> SuperShockBeamFire |
Contents |
- Package:
- XWeapons
- Direct subclass:
- ZoomSuperShockBeamFire
- This class in other games:
- UT2003
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Default values
| Property | Value |
|---|---|
| AmmoClass | Class'XWeapons.SuperShockAmmo' |
| AmmoPerFire | 0 |
| BeamEffectClass | Class'XWeapons.SuperShockBeamEffect' |
| DamageMax | 1000 |
| DamageMin | 1000 |
| DamageType | Class'XWeapons.DamTypeSuperShockBeam' |
| FireRate | 1.1 |
| FireSound | Sound'WeaponSounds.instagib_rifleshot' |
| Momentum | 100000.0 |
[edit] Instance functions
[edit] AllowMultiHit
function bool AllowMultiHit ()
[edit] DoFireEffect
function DoFireEffect ()
Overrides: ShockBeamFire.DoFireEffect
[edit] DoTrace
function DoTrace (Object.Vector Start, Object.Rotator Dir)
Overrides: InstantFire.DoTrace
[edit] SpawnBeamEffect
function SpawnBeamEffect (Object.Vector Start, Object.Rotator Dir, Object.Vector HitLocation, Object.Vector HitNormal, int ReflectNum)
Overrides: ShockBeamFire.SpawnBeamEffect
[edit] TracePart
function TracePart (Object.Vector Start, Object.Vector End, Object.Vector X, Object.Rotator Dir, Pawn Ignored)
