Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:SuperShockRiflePickup (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Pickup >> WeaponPickup >> UTWeaponPickup >> SuperShockRiflePickup |
Contents |
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SuperShockRiflePickup
[edit] Default values
| Property | Value |
|---|---|
| DrawScale | 0.5 |
| DrawType | DT_StaticMesh |
| InventoryType | Class'XWeapons.SuperShockRifle' |
| MaxDesireability | 0.65 |
| PickupForce | "ShockRiflePickup" |
| PickupMessage | "You got the Super Shock Rifle." |
| PickupSound | Sound'PickupSounds.ShockRiflePickup' |
| StaticMesh | StaticMesh'WeaponStaticMesh.ShockRiflePickup' |
