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UE2:TcpLink (UT2003)
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| Object >> Actor >> Info >> InternetInfo >> InternetLink >> TcpLink |
Contents |
- Package:
- IpDrv
- Direct subclasses:
- BufferedTcpLink, WebConnection, WebServer
- This class in other games:
- RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT, UT2004, UT3
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
TcpLink: An Internet TCP/IP connection.
[edit] Properties
[edit] AcceptClass
Type: class<TcpLink>
[edit] LinkState
Type: ELinkState
[edit] RemoteAddr
Type: InternetLink.IpAddr
[edit] SendFIFO
Modifiers: const
[edit] Default values
| Property | Value |
|---|---|
| bAlwaysTick | True |
[edit] Enums
[edit] ELinkState
- STATE_Initialized
- Sockets is initialized
- STATE_Ready
- Port bound, ready for activity
- STATE_Listening
- Listening for connections
- STATE_Connecting
- Attempting to connect
- STATE_Connected
- Open and connected
- STATE_ListenClosePending
- Socket in process of closing
- STATE_ConnectClosePending
- Socket in process of closing
- STATE_ListenClosing
- Socket in process of closing
- STATE_ConnectClosing
- Socket in process of closing
[edit] Functions
[edit] Native functions
[edit] BindPort
[edit] Close
native function bool Close ()
[edit] IsConnected
native function bool IsConnected ()
[edit] Listen
native function bool Listen ()
[edit] Open
native function bool Open (InternetLink.IpAddr Addr)
[edit] ReadBinary
[edit] ReadText
[edit] SendBinary
[edit] SendText
[edit] Events
[edit] Accepted
event Accepted ()
[edit] Closed
event Closed ()
[edit] Opened
event Opened ()
[edit] ReceivedBinary
[edit] ReceivedLine
event ReceivedLine (string Line)
[edit] ReceivedText
event ReceivedText (string Text)
