My program doesn't have bugs. It just develops random features.
UE2:TeamAI (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UnrealGame
- Direct subclasses:
- ASTeamAI, BombingRunTeamAI, CTFTeamAI, DOMTeamAI, InvasionTeamAI, ONSTeamAI
- This class in other games:
- UT2003
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
TeamAI. strategic team AI control for TeamGame
[edit] Properties
[edit] AttackSquad
Type: SquadAI
[edit] EnemyTeam
Type: UnrealTeamInfo
[edit] FreelanceSquad
Type: SquadAI
[edit] NumSuperPickups
Type: int
[edit] NumSupportingPlayer
Type: int
[edit] Objectives
Type: GameObjective
list of objectives to be defended or attacked by this team
[edit] OrderList
Type: name
Array size: 8
Default value, index 0: 'FOLLOW'
Default value, index 1: 'ATTACK'
Default value, index 2: 'DEFEND'
Default value, index 3: 'FREELANCE'
Default value, index 4: 'FOLLOW'
Default value, index 5: 'ATTACK'
Default value, index 6: 'DEFEND'
Default value, index 7: 'FREELANCE'
[edit] OrderOffset
Type: int
[edit] PickedObjective
Type: GameObjective
objective that was picked from a list of equal priority objectives
[edit] Squads
Type: SquadAI
[edit] SquadType
Default value: Class'UnrealGame.SquadAI'
[edit] SuperPickups
Type: Pickup
Array size: 16
[edit] Team
Type: UnrealTeamInfo
[edit] Functions
[edit] Events
[edit] PostBeginPlay
Overrides: Actor.PostBeginPlay
[edit] Timer
Overrides: Actor.Timer
