Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:TeamGame (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch >> TeamGame |
- Package:
- UnrealGame
- Direct subclasses:
- CTFGame, XBombingRun, XDoubleDom, XTeamGame
- This class in other games:
- RTNP, U1, UT, UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
TeamGame.
[edit] Properties
[edit] Property group 'TeamGame'
[edit] ADR_Control
Type: float
Default value: 2.0
[edit] ADR_Goal
Type: float
Default value: 25.0
[edit] ADR_Return
Type: float
Default value: 5.0
[edit] Internal variables
[edit] bBalanceTeams
Type: bool
Modifiers: globalconfig
bots balance teams
Default value: True
[edit] BlueTeamName
Type: string
[edit] bPlayersBalanceTeams
Type: bool
Modifiers: globalconfig
players balance teams
Default value: True
[edit] bScoreTeamKills
Type: bool
Default value: True
[edit] bScoreVictimsTarget
Type: bool
Should we check a victims target for bonuses
[edit] bSpawnInTeamArea
Type: bool
players spawn in marked team playerstarts
[edit] CaptureSound
Type: Sound
Array size: 2
Default value, index 0: Sound'AnnouncerMain.Red_Team_Scores'
Default value, index 1: Sound'AnnouncerMain.Blue_Team_Scores'
[edit] FriendlyFireScale
Type: float
Modifiers: config
scale friendly fire damage by this value
[edit] HatTrickSound
Type: Sound
Default value: Sound'AnnouncerMain.HatTrick'
[edit] IncreaseLead
Type: Sound
Array size: 2
Default value, index 0: Sound'AnnouncerMain.Red_Team_increases_their_lead'
Default value, index 1: Sound'AnnouncerMain.Blue_Team_increases_their_lead'
[edit] MaxTeamSize
Type: int
Modifiers: config
Default value: 16
[edit] NearString
Type: string
Modifiers: localized
Default value: "Near the"
[edit] RedTeamName
Type: string
when specific pre-designed teams are specified on the URL
[edit] TakeLead
Type: Sound
Array size: 2
Default value, index 0: Sound'AnnouncerMain.Red_Team_takes_the_lead'
Default value, index 1: Sound'AnnouncerMain.Blue_Team_takes_the_lead'
[edit] TeamAIType
Array size: 2
Default value, index 0: Class'UnrealGame.TeamAI'
Default value, index 1: Class'UnrealGame.TeamAI'
[edit] Teams
Type: UnrealTeamInfo
Array size: 2
[edit] TempSymbols
Type: Texture
Array size: 2
[edit] TGPropsDisplayText
Type: string
Array size: 4
Modifiers: private, localized
Default value, index 0: "Bots Balance Teams"
Default value, index 1: "Players Balance Teams"
Default value, index 2: "Max Team Size"
Default value, index 3: "Friendly Fire Scale"
[edit] Default values
| Property | Value |
|---|---|
| bCanChangeSkin | False |
| BeaconName | "Team" |
| bTeamGame | True |
| bWeaponStay | True |
| EndGameSound[0] | Sound'AnnouncerMain.red_team_is_the_winner' |
| EndGameSound[1] | Sound'AnnouncerMain.blue_team_is_the_winner' |
| EndMessageWait | 3 |
| GameName | "Team Deathmatch" |
| GoalScore | 60 |
| NumRounds | 5 |
| ScoreBoardType | "XInterface.ScoreBoardTeamDeathMatch" |
| SinglePlayerWait | 2 |
[edit] Functions
[edit] Static functions
[edit] FillPlayInfo
Overrides: DeathMatch.FillPlayInfo
[edit] FindTeamDesignation
Overrides: GameInfo.FindTeamDesignation
[edit] ParseChatPercVar
Overrides: GameInfo.ParseChatPercVar
[edit] ParseMessageString
Overrides: GameInfo.ParseMessageString
[edit] Events
[edit] InitGame
Overrides: DeathMatch.InitGame
[edit] PostBeginPlay
Overrides: DeathMatch.PostBeginPlay
[edit] PostLogin
Overrides: DeathMatch.PostLogin
[edit] Other instance functions
[edit] AnnounceScore
[edit] CanShowPathTo
[edit] CanSpectate
Overrides: DeathMatch.CanSpectate
[edit] ChangeTeam
Overrides: GameInfo.ChangeTeam
[edit] CheckEndGame
Overrides: DeathMatch.CheckEndGame
[edit] CheckMaxLives
Overrides: DeathMatch.CheckMaxLives
[edit] CheckScore
Overrides: DeathMatch.CheckScore
[edit] CriticalPlayer
[edit] FindNewObjectives
[edit] FindTeamFor
Overrides: DeathMatch.FindTeamFor
[edit] FindVictimsTarget
[edit] GetBlueTeam
[edit] GetBotTeam
Overrides: DeathMatch.GetBotTeam
[edit] GetRedTeam
[edit] GetServerDetails
Overrides: DeathMatch.GetServerDetails
[edit] IncrementGoalsScored
[edit] InitTeamSymbols
Overrides: DeathMatch.InitTeamSymbols
[edit] NotifyKilled
Overrides: GameInfo.NotifyKilled
[edit] OtherTeam
Overrides: GameInfo.OtherTeam
[edit] OverrideInitialBots
Overrides: DeathMatch.OverrideInitialBots
[edit] PickTeam
Overrides: GameInfo.PickTeam
[edit] PlayEndOfMatchMessage
Overrides: DeathMatch.PlayEndOfMatchMessage
[edit] PreLoadBot
Overrides: DeathMatch.PreLoadBot
[edit] PreLoadNamedBot
Overrides: DeathMatch.PreLoadNamedBot
[edit] RatePlayerStart
Overrides: DeathMatch.RatePlayerStart
[edit] ReduceDamage
Overrides: DeathMatch.ReduceDamage
[edit] RestartPlayer
Overrides: DeathMatch.RestartPlayer
[edit] SameTeam
[edit] ScoreKill
Overrides: DeathMatch.ScoreKill
[edit] TooManyBots
Overrides: UnrealMPGameInfo.TooManyBots
