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UE2:TeamGame (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch >> TeamGame |
- Package:
- UnrealGame
- Direct subclasses:
- CTFGame, XBombingRun, XDoubleDom, XTeamGame
- This class in other games:
- RTNP, U1, UT, UT2003
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
TeamGame.
[edit] Constants
[edit] TGPROPNUM
Value: 5
[edit] Properties
[edit] Property group 'LoadingHints'
[edit] TGHints
Modifiers: private, localized
Default value, index 0: "If you miss a player's chat message, you can use %INGAMECHAT% to display a box of all chat messages you have received."
Default value, index 1: "Use the link gun alt fire beam to link up with link gun carrying teammates. While linked, the teammate will receive a significant power boost to their link gun."
Default value, index 2: "You can toss your current weapon for a teammate by pressing %THROWWEAPON%."
Default value, index 3: "Teammates who have a link gun equipped will have a green team beacon above their heads instead of the standard yellow beacon."
Default value, index 4: "Press %VOICETALK% to voice chat with your team."
Default value, index 5: "Press %TEAMTALK% and type your message to send text messages to other team members."
Default value, index 6: "The text-to-speech feature that makes the game read text messages aloud can be enabled in the audio settings menu."
[edit] Property group 'TeamGame'
[edit] ADR_Control
Type: float
Default value: 2.0
[edit] ADR_Goal
Type: float
Default value: 25.0
[edit] ADR_Return
Type: float
Default value: 5.0
[edit] Internal variables
[edit] bAllowNonTeamChat
Type: bool
Modifiers: config
[edit] BareHanded
Type: string
Modifiers: localized
Default value: "Bare Handed"
[edit] bBalanceTeams
Type: bool
Modifiers: globalconfig
bots balance teams
Default value: True
[edit] BlueTeamName
Type: string
[edit] bPlayersBalanceTeams
Type: bool
Modifiers: globalconfig
players balance teams
Default value: True
[edit] bScoreTeamKills
Type: bool
Default value: True
[edit] bScoreVictimsTarget
Type: bool
Should we check a victims target for bonuses
[edit] bSpawnInTeamArea
Type: bool
players spawn in marked team playerstarts
[edit] CaptureSoundName
Type: name
Array size: 2
Default value, index 0: 'Red_Team_Scores'
Default value, index 1: 'Blue_Team_Scores'
[edit] EndGameCommented
Type: byte
Array size: 10
[edit] EndGameComments
Type: string
Array size: 10
Modifiers: localized
Default value, index 0: "lllllllamas"
Default value, index 1: "bye"
Default value, index 2: "gg"
Default value, index 3: "gg"
Default value, index 4: "gg everyone"
Default value, index 5: "Teams"
Default value, index 6: "omg"
Default value, index 7: "dammit!"
Default value, index 8: "my team sux0rs"
Default value, index 9: "gg"
[edit] EndGameLossRemarks
Type: string
Array size: 10
Modifiers: localized
Default value, index 0: "was using an aimbot"
Default value, index 1: "Take a screenshot, this wont happen again."
Default value, index 2: "crappy map"
Default value, index 3: "this server sux"
Default value, index 4: "Campers."
Default value, index 5: "Omg wtf wallhacking mofos"
Default value, index 6: "Where's Malcolm when you need him?"
Default value, index 7: "my team sux"
Default value, index 8: "OMG Epic plz fix kthxbye"
Default value, index 9: "Vwvwvwvwvwvwvwvwvwvwvwvzxcjjj"
[edit] EndGameRemark
Type: byte
Array size: 10
[edit] EndGameResponses
Type: string
Array size: 10
Modifiers: localized
Default value, index 0: ":)"
Default value, index 1: ";)"
Default value, index 2: "haha"
Default value, index 3: "LOL"
Default value, index 4: "lol"
Default value, index 5: "ROFL"
Default value, index 6: "rofl"
Default value, index 7: "werd"
Default value, index 8: "ahaha"
Default value, index 9: "omg"
[edit] EndGameTaunts
Type: string
Array size: 10
Modifiers: localized
Default value, index 0: "woot"
Default value, index 1: "DENIED!"
Default value, index 2: "gg everyone"
Default value, index 3: "gg"
Default value, index 4: "gg"
Default value, index 5: "PANTS!"
Default value, index 6: "owned"
Default value, index 7: "Booyah!"
Default value, index 8: "W00T!"
Default value, index 9: "oh yeah!"
[edit] EndGameVictoryRemarks
Type: string
Array size: 10
Modifiers: localized
Default value, index 0: "Take that to the bank, punks!"
Default value, index 1: "omg, so owned."
Default value, index 2: "Our Victory, Your Defeat"
Default value, index 3: "You know, practice might help"
Default value, index 4: "You suckas got served "
Default value, index 5: "That was pathetic"
Default value, index 6: "Ya mamma!"
Default value, index 7: "pwned!"
Default value, index 8: "u r teh suk"
Default value, index 9: "Humans need better AI"
[edit] FriendlyFireScale
Type: float
Modifiers: config
scale friendly fire damage by this value
[edit] IncreaseLeadName
Type: name
Array size: 2
Default value, index 0: 'Red_Team_increases_their_lead'
Default value, index 1: 'Blue_Team_increases_their_lead'
[edit] LastEndGameComment
Type: int
[edit] LastEndGameRemark
Type: int
[edit] LastEndGameResponse
Type: int
[edit] LastEndGameTauntTime
Type: float
[edit] MaxTeamSize
Type: int
OBSOLETE - no longer used
Default value: 32
[edit] NearString
Type: string
Modifiers: localized
Default value: "Near the"
[edit] PathWhisps
Type: string
Array size: 2
Default value, index 0: "XEffects.RedWhisp"
Default value, index 1: "XEffects.BlueWhisp"
[edit] RedTeamName
Type: string
when specific pre-designed teams are specified on the URL
[edit] TakeLeadName
Type: name
Array size: 2
Default value, index 0: 'Red_Team_takes_the_lead'
Default value, index 1: 'Blue_Team_takes_the_lead'
[edit] TeamAIType
Array size: 2
Default value, index 0: Class'UnrealGame.TeamAI'
Default value, index 1: Class'UnrealGame.TeamAI'
[edit] TeammateBoost
Type: float
Default value: 0.3
[edit] Teams
Type: UnrealTeamInfo
Array size: 2
[edit] TempSymbols
Type: Texture
Array size: 2
[edit] TGPropDescText
Type: string
Array size: 5 (TGPROPNUM)
Modifiers: localized
Default value, index 0: "Bots will join or change teams to make sure they are even."
Default value, index 1: "Players are forced to join the smaller team when they enter."
Default value, index 2: "Specifies how much damage players from the same team can do to each other."
Default value, index 3: "Determines whether members of opposing teams are allowed to join the same private chat room"
Default value, index 4: "Maximum number of players on each team"
[edit] TGPropsDisplayText
Type: string
Array size: 5 (TGPROPNUM)
Modifiers: localized
Default value, index 0: "Bots Balance Teams"
Default value, index 1: "Players Balance Teams"
Default value, index 2: "Friendly Fire Scale"
Default value, index 3: "Cross-Team Priv. Chat"
Default value, index 4: "Max Team Size"
[edit] Default values
| Property | Value |
|---|---|
| bCanChangeSkin | False |
| BeaconName | "Team" |
| bMustHaveMultiplePlayers | True |
| bTeamGame | True |
| Description | "Two teams duke it out in a quest for battlefield supremacy. The team with the most total frags wins." |
| EndGameSoundName[0] | 'red_team_is_the_winner' |
| EndGameSoundName[1] | 'blue_team_is_the_winner' |
| EndMessageWait | 3 |
| GoalScore | 60 |
| NumRounds | 5 |
| ScoreBoardType | "XInterface.ScoreBoardTeamDeathMatch" |
| SinglePlayerWait | 2 |
| VoiceReplicationInfoClass | Class'UnrealGame.TeamVoiceReplicationInfo' |
[edit] Functions
[edit] Static events
[edit] AcceptPlayInfoProperty
Overrides: DeathMatch.AcceptPlayInfoProperty
[edit] GetDescriptionText
Overrides: DeathMatch.GetDescriptionText
[edit] Other static functions
[edit] FillPlayInfo
Overrides: DeathMatch.FillPlayInfo
[edit] FindTeamDesignation
Overrides: GameInfo.FindTeamDesignation
[edit] GetAllLoadHints
Overrides: DeathMatch.GetAllLoadHints
[edit] ParseChatPercVar
Overrides: GameInfo.ParseChatPercVar
[edit] ParseMessageString
Overrides: GameInfo.ParseMessageString
[edit] PrecacheGameAnnouncements
Overrides: DeathMatch.PrecacheGameAnnouncements
[edit] Events
[edit] InitGame
Overrides: DeathMatch.InitGame
[edit] PostBeginPlay
Overrides: DeathMatch.PostBeginPlay
[edit] PostLogin
Overrides: DeathMatch.PostLogin
[edit] SetGrammar
Overrides: DeathMatch.SetGrammar
