The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE2:TeamInfo (UE2Runtime)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UE2Runtime Object >> Actor >> Info >> ReplicationInfo >> TeamInfo

Contents

Package: 
Engine
This class in other games:
RTNP, U1, U2, U2XMP, UDK, UT, UT2003, UT2004, UT3

TeamInfo.

[edit] Properties

[edit] Property group 'TeamInfo'

[edit] DefaultPlayerClass

Type: class<Pawn>


[edit] Internal variables

[edit] AltTeamColor

Type: Object.Color


Default value:

Member Value
A 255
R 200

[edit] ColorNames

Type: string

Array size: 4

Modifiers: localized


Default value, index 0: "Red"

Default value, index 1: "Blue"

Default value, index 2: "Green"

Default value, index 3: "Gold"

[edit] HomeBase

Type: Actor

key objective associated with this team

[edit] Score

Type: float


[edit] Size

Type: int

number of players on this team in the level

[edit] TeamColor

Type: Object.Color


Default value:

Member Value
A 255
R 255

[edit] TeamIcon

Type: Material


[edit] TeamIndex

Type: int


[edit] TeamName

Type: string

Modifiers: localized


Default value: "Team"

[edit] Instance functions

[edit] AddToTeam

function bool AddToTeam (Controller Other)


[edit] BelongsOnTeam

function bool BelongsOnTeam (class<PawnPawnClass)


[edit] GetHumanReadableName

simulated function string GetHumanReadableName ()

Overrides: Actor.GetHumanReadableName


[edit] RemoveFromTeam

function RemoveFromTeam (Controller Other)


[edit] UpdatePrecacheMaterials

simulated function UpdatePrecacheMaterials ()

Overrides: Actor.UpdatePrecacheMaterials


Personal tools