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UE2:TeamPlayerReplicationInfo (UT2003)

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UT2003 Object >> Actor >> Info >> ReplicationInfo >> PlayerReplicationInfo >> TeamPlayerReplicationInfo

Contents

Package: 
UnrealGame
Direct subclass:
XPlayerReplicationInfo
This class in other games:
UT2004

TeamPlayerReplicationInfo.

[edit] Properties

[edit] bFirstBlood

Type: bool


[edit] bHolding

Type: bool


[edit] combocount

Type: int


[edit] Combos

Type: byte

Array size: 5


[edit] FlagReturns

Type: int


[edit] FlagTouches

Type: int


[edit] flakcount

Type: int


[edit] headcount

Type: int


[edit] LocalStatsScreenClass

Type: class<ScoreBoard>


[edit] MultiKills

Type: byte

Array size: 7


[edit] Spree

Type: byte

Array size: 6


[edit] Squad

Type: SquadAI


[edit] Suicides

Type: int


[edit] WeaponStatsArray

Type: array<WeaponStats>


[edit] Structs

[edit] WeaponStats

class<Weapon> WeaponClass 
int kills 
int deaths 
int deathsholding 

[edit] Functions

[edit] Events

[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: PlayerReplicationInfo.PostBeginPlay


[edit] Other instance functions

[edit] AddWeaponDeath

function AddWeaponDeath (class<DamageTypeD)


[edit] AddWeaponDeathHolding

function AddWeaponDeathHolding (class<WeaponW)


[edit] AddWeaponKill

function AddWeaponKill (class<DamageTypeD)


[edit] UpdateWeaponStats

simulated function UpdateWeaponStats (TeamPlayerReplicationInfo PRI, class<WeaponW, int newKills, int newDeaths, int newDeathsHolding)