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UE2:TeamPlayerReplicationInfo (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Info >> ReplicationInfo >> PlayerReplicationInfo >> TeamPlayerReplicationInfo |
Contents |
- Package:
- UnrealGame
- Direct subclass:
- XPlayerReplicationInfo
- This class in other games:
- UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
TeamPlayerReplicationInfo.
[edit] Properties
[edit] bFirstBlood
Type: bool
[edit] bHolding
Type: bool
[edit] combocount
Type: int
[edit] Combos
Type: byte
Array size: 5
[edit] FlagReturns
Type: int
[edit] FlagTouches
Type: int
[edit] flakcount
Type: int
[edit] headcount
Type: int
[edit] LocalStatsScreenClass
Type: class<ScoreBoard>
[edit] MultiKills
Type: byte
Array size: 7
[edit] Spree
Type: byte
Array size: 6
[edit] Squad
Type: SquadAI
[edit] Suicides
Type: int
[edit] WeaponStatsArray
Type: array<WeaponStats>
[edit] Structs
[edit] WeaponStats
[edit] Functions
[edit] Events
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: PlayerReplicationInfo.PostBeginPlay
[edit] Other instance functions
[edit] AddWeaponDeath
function AddWeaponDeath (class<DamageType> D)
[edit] AddWeaponDeathHolding
[edit] AddWeaponKill
function AddWeaponKill (class<DamageType> D)
[edit] UpdateWeaponStats
simulated function UpdateWeaponStats (TeamPlayerReplicationInfo PRI, class<Weapon> W, int newKills, int newDeaths, int newDeathsHolding)
