Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:TeamRedConfigured (UT2003)

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UT2003 Object >> Actor >> Info >> ReplicationInfo >> TeamInfo >> UnrealTeamInfo >> xTeamRoster >> TeamRedConfigured

Contents

Package: 
XGame
This class in other games:
UT2004

null

[edit] Properties

[edit] Characters

Type: array<string>

Modifiers: config

changed from Iron Skull since had two teams with iron in them

[edit] Functions

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: xTeamRoster.PostBeginPlay


[edit] Other instance functions

[edit] AllBotsSpawned

function bool AllBotsSpawned ()

Overrides: UnrealTeamInfo.AllBotsSpawned


[edit] Initialize

function Initialize (int TeamBots)

Overrides: xTeamRoster.Initialize


[edit] OverrideInitialBots

function int OverrideInitialBots (int N, UnrealTeamInfo T)

Overrides: UnrealTeamInfo.OverrideInitialBots